Filling Empty Cups

That people ‘just don’t listen’ is a peril of conversation both online and off. It is worse when the person in question is seeking advice but won’t take it. Much can be said about the conditions and causes of faults in listeners, but does that accomplish all that we want? The target audience isn’t listening. … Continue reading

Gothic Horror in Print

Two topics which get mentioned a lot on this blog are the Ubiquity Roleplaying System and Triple Ace Games. A third topic of note is Horror. This post is about all three: Triple Ace Games’ ambitious project of releasing an in-depth series of source books for Gothic Horror. Some History Unlike many Kickstarter Projects which do not … Continue reading

From RuneQuest to Mythras

Over the coming weeks, as June becomes July, one of my favorite systems will be transforming once again. RuneQuest 6th Edition, the flexible and powerful iteration of this long-lived system by Pete Nash and Lawrence Whitaker of The Design Mechanism is casting off the name by which it has been known to re-emerge under the name … Continue reading

Deliberating on Dice

I believe that I like dice. I once received a YouTube comment on an unboxing video displaying some new dice designs, which in very pointed terms asked, ‘What the [expletive deleted] I would need’ such things for. It’s a good question, from a certain point of view, I suppose. I tried to answer as best … Continue reading

The Gathering ~ Week 4

This week, the fourth and final week of player preparation saw a flurry of questions and activity on our shared Facebook group as character creation went into its final stages before I could begin to look at what had been created as a whole. Of the 20 people engaged in the group, half submitted complete … Continue reading

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