Behind the Lines: Implementation

Let’s suppose that you are running the Luther Arkwright setting for Mythras, the Design Mechanism’s masterful take on the D100 rules made famous by RuneQuest. Let’s further suppose that you have picked up the loose campaign framework for Arkwright, Parallel Lines. Let’s go even further out into speculative territory and imagine that you have also … Continue reading

From RuneQuest to Mythras

Over the coming weeks, as June becomes July, one of my favorite systems will be transforming once again. RuneQuest 6th Edition, the flexible and powerful iteration of this long-lived system by Pete Nash and Lawrence Whitaker of The Design Mechanism is casting off the name by which it has been known to re-emerge under the name … Continue reading

#RPGaday2015 – Day 17: Favorite Fantasy RPG

We are back to a series of difficult questions as we roll into Day 17, which will stretch on to Day 21. I will endeavor to persevere. As with previous posts on the favorites theme, please understand that for me these are for the most part favorites only in the sense of being among my … Continue reading

Saturday Seed ~ 182 (Hawkmoon)

This Saturday Seed presents an idea for the other game in Chaosium’s old Eternal Champion line, Hawkmoon. Not as successful as Stormbringer, it is still a gem of a product in its own right. The seed In the wake of several unexpectedly unsuccessful military actions, agents from Gran Bretan extend diplomatic overtures to foreign nobles … Continue reading

Genre is Rule 0

I watched a video clip yesterday evening which asked “Why?” in connection to the disparity in numbers between those who will choose to respond to an ad looking for D&D or Pathfinder players as compared to the number who will respond to ads for other roleplaying games – mainstream or otherwise. The thoughts which followed … Continue reading

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