Riddle Me Steel

I moved to Korea a long time ago and in the early days of my time here, it was not as easy to keep up with developments in RPGs as it has since become. One of the games that I missed when it was new, and in fact did not even hear about until it … Continue reading

Luther Arkwright ~ part 3: Mechanics

This third of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at a sampling of mechanics and attributes for expanding the solid foundation of the RuneQuest 6th Edition core rules into  a modern or futuristic setting, as well as a look at the system for including learned mystical abilities. Dependencies One of … Continue reading

Luther Arkwright ~ part 2: Characters

This second of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at character creation in a modern or futuristic context, with the added prospect of psychic abilities (Traits) included.

Luther Arkwright: Roleplaying Across the Parallels ~ part 1

all rights reserved, Bryan Talbot, 1989

Part one of three looking between the covers and across the dimensions of Luther Arkwright: Roleplaying Across the Parallels, by the Design Mechanism. This installment, campaign support and development.

Running Broken Rooms

Since October of 2014, I have been exploring Broken Rooms in a PBeM format. The game started out with a traditional approach of being run through e-mail, but shifted after a month to being run in a Facebook group. Getting to run this game took longer than I had hoped, and as a play-by-post, this exploration has … Continue reading

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