Luther Arkwright ~ part 3: Mechanics
This third of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at a sampling of mechanics and attributes for expanding the solid foundation of the RuneQuest 6th Edition core rules into a modern or futuristic setting, as well as a look at the system for including learned mystical abilities. Dependencies One of … Continue reading
Luther Arkwright ~ part 2: Characters
This second of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at character creation in a modern or futuristic context, with the added prospect of psychic abilities (Traits) included.
Luther Arkwright: Roleplaying Across the Parallels ~ part 1
Part one of three looking between the covers and across the dimensions of Luther Arkwright: Roleplaying Across the Parallels, by the Design Mechanism. This installment, campaign support and development.
Running Broken Rooms
Since October of 2014, I have been exploring Broken Rooms in a PBeM format. The game started out with a traditional approach of being run through e-mail, but shifted after a month to being run in a Facebook group. Getting to run this game took longer than I had hoped, and as a play-by-post, this exploration has … Continue reading