#RPGaDay 2017: Day 15

Question 15 for #RPGaDay makes polite inquiries about our habits in regard to adapting games to better fit our desires and plans. Mythras For many of the reasons that I cited yesterday, I would perhaps confusingly mention Mythras again in this category. For me the game works, it works with me, it works with the … Continue reading

Behind the Lines: Instigation

Not long after the initial scenario pitch requirements for Parallel Lines were given to us, I found myself latching on to a set which would put the Agents against a backdrop of what they might at first see as someone else’s war. I hoped that I could provide a framework for the GM to work … Continue reading

Behind the Lines: Introduction

The new release from the Design Mechanism for April was a scenario collection called Parallel Lines. Usually, when a new book from the Design Mechanism is released, I do some sort of overview and share my thoughts here, on my YouTube channel, or both. This time is a little different as I have had a … Continue reading

Mythic Britain: Logres

It is no secret that I was greatly impressed with Mythic Britain by The Design Mechanism, a setting book for Mythras (formerly known as RuneQuest 6th Edition). For those like me whose imaginations were lit by the tone and style of that book, an expansion has just been released that adds even more depth and … Continue reading

BrigadeCon 2016

I had a Burnsian experience with BrigadeCon this year as my best-laid plans went agley indeed. I was able to help out in the lead-up to BrigadeCon both ‘out front’ in mentions during RPGaDay, as well as in some video promotional material. I was also able to assist a bit ‘behind the scenes’ in most … Continue reading

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