PDF and the Mobile Gamer

For a year or so I lived a lie. I didn’t know it was a lie while I was living it. It was that strange sense of change that comes with a lot of energy and conviction, stays long enough to leave scars, but vanishes in a moment and without warning. People shrug, and remark … Continue reading

Mythos Mythras: Methods of Madness

Mythras introduces rules for the mental effects of ‘unpleasantness’ and long-term abuse and vices in its Luther Arkwright: Roleplaying Across the Parallels expansion which also broadens the social and technological base of the game beyond the bronze and iron ages into the industrial age and far, far beyond. This makes it a solid match for … Continue reading

Mythos Mythras

Mythos Mythras, you say…? We are currently using Mythras + Luther Arkwright, with some renaming of player information, to run a Mythos campaign set at various points in the 19th and 20th centuries. One of the goals is to heighten the horror of Mythos activity and encounters by bringing human cult violence and insanity into … Continue reading

#RPGaDay 2017: Day 15

Question 15 for #RPGaDay makes polite inquiries about our habits in regard to adapting games to better fit our desires and plans. Mythras For many of the reasons that I cited yesterday, I would perhaps confusingly mention Mythras again in this category. For me the game works, it works with me, it works with the … Continue reading

Behind the Lines: Instigation

Not long after the initial scenario pitch requirements for Parallel Lines were given to us, I found myself latching on to a set which would put the Agents against a backdrop of what they might at first see as someone else’s war. I hoped that I could provide a framework for the GM to work … Continue reading

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