#RPGaDay 2017: Day 8

Question 8 for this fourth year of #RPGaDay. and the first question of the second week of the event, asks us about games that support shorter sessions well. Whether that be desirable as a matter of preference, a side-effect of online play via something like Hangouts and the interplay of time zones, or just as … Continue reading

Ubiquity’s New Dice

For readers of this blog, what comes next will be no surprise and will be nothing new. What follows what follows, might be new, and it is for them, and those who might stumble across this post after discovering a Ubiquity game that this post has been written. Ubiquity is a very quick and responsive … Continue reading

An #RPGaDay Postscript~

Just ‘an,’ as there will be a bit more to say later. This year RPGaDay was a little different. The month was the same, the intention to be positive and share posts about the good qualities of our RPG hobby was the same. Will Brooks’ cool infographic was the same, this time rounding out its … Continue reading

#RPGaDay Day 31: Best Advice

Today is the final #RPGaDay question for 2016: What is the best advice you were ever given for your chosen game? The last step is a Duesy~ I play a lot of games, but my chosen game is probably closer to a system and approach than a specific combination of setting and system. This can … Continue reading

#RPGaDay Day 30

Today’s #RPGaDay Question: Describe the ideal game room if your budget were unlimited. Partly a social post and partly a methodology post, this question returns to the idea of how we conduct our games and the things which can collaborate with us to make them better. In this case, the room itself, and its features. … Continue reading

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