Ministry of Unusual Affairs: GM Notes 1

What follows is a brief Q&A with the GM of our Play by e-Mail campaign featuring Agents of the Ministry of Unusual Affairs, using Leagues of Gothic Horror – a supplement for Leagues of Adventure. GM (Murderbunny): I was looking forward to the recap of the caper in the caves. Thanks for this; reliving the campaign … Continue reading

“You are doing it wrong…”

We can all make mistakes. An expression of which I am particularly fond is that even monkeys fall from trees. We can trip while walking upstairs, we can fumble with our keys, spill our drinks, and we can be mistaken in our understanding of things we have learned and been taught. Mistakes are many of … Continue reading

Behind the Lines: Instigation

Not long after the initial scenario pitch requirements for Parallel Lines were given to us, I found myself latching on to a set which would put the Agents against a backdrop of what they might at first see as someone else’s war. I hoped that I could provide a framework for the GM to work … Continue reading

Now what? 

Seeking time to game? Keep at it. Gaming is a gift.

Filling Empty Cups

That people ‘just don’t listen’ is a peril of conversation both online and off. It is worse when the person in question is seeking advice but won’t take it. Much can be said about the conditions and causes of faults in listeners, but does that accomplish all that we want? The target audience isn’t listening. … Continue reading

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