Running A Time of War – again/still

It has been ages since I posted about my Mechwarrior campaign. There has been a lot to say, some of which ended up in Shadowscasts 6 and 7, but there has been a lack of time to do much more than that. To  make a long story short, we put the campaign on Indefinite Hiatus. … Continue reading

Playing A Time of War ~ Part 1

Believe it or not, another of my RPG prayers has been answered. BF Wolfe, damage curve analyst, and the motive force behind Lucas ‘Cool Hand Luke’ Rom in my Mechwarrior Campaign, Hair of the Dog, is just wrapping up character creation and concept tweaking with a group of us in order to start a campaign … Continue reading

Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 9

This entry finishes Act IV of the first story of our ongoing Mechwarrior campaign set in 3028. This post continues the ‘behind the scenes’ look at A Time of War, showing how the Hair of the Dog campaign, set in the brilliant Battletech Universe and using Catalyst Game Labs’ RPG rules, is being conducted as a PBeM. If you are … Continue reading

Mechwarrior: Running A Time of War, part 7 – Mech Battles by Mail!

In the past few weeks, my Time of War campaign, Hair of the Dog has managed to complete 6 turns of city-based mech combat with 4 players, 5 NPC allies, 1 GM, and an as yet still undisclosed number of enemy forces. At present, the PCs are aware of 1 light lance, 1 unit of … Continue reading

Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 8

This entry continues the ‘behind the scenes’ look at A Time of War, and how the Hair of the Dog campaign, set in the brilliant Battletech Universe and using Catalyst Game Labs’ RPG rules, is being conducted as a PBeM. If you are new to the story being created in this campaign, you might want to start at … Continue reading

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