Behind the Lines: Instigation

Not long after the initial scenario pitch requirements for Parallel Lines were given to us, I found myself latching on to a set which would put the Agents against a backdrop of what they might at first see as someone else’s war. I hoped that I could provide a framework for the GM to work … Continue reading

Mythic Britain: Logres

It is no secret that I was greatly impressed with Mythic Britain by The Design Mechanism, a setting book for Mythras (formerly known as RuneQuest 6th Edition). For those like me whose imaginations were lit by the tone and style of that book, an expansion has just been released that adds even more depth and … Continue reading

From RuneQuest to Mythras

Over the coming weeks, as June becomes July, one of my favorite systems will be transforming once again. RuneQuest 6th Edition, the flexible and powerful iteration of this long-lived system by Pete Nash and Lawrence Whitaker of The Design Mechanism is casting off the name by which it has been known to re-emerge under the name … Continue reading

Mythic Britain: Summer Blood and Winter Snow – session 2&3

The first three sessions of Summer Blood and Winter Snow took place during our usual Saturday playing time. The fourth session has been delayed due to the amazing travel plans of one player, and the less amazing work obligations of yours truly. The group will try out some other games, such as Tunnels and Trolls … Continue reading

Mythic Britain: Summer Blood and Winter Snow

Today marked the final session of character development, and the first session of actual play for our Mythic Britain campaign. It is a bit ridiculous that this campaign, slated to start in September has not seen play until November, but life is not always kind. Due to recurring scheduling conflicts which will continue into the … Continue reading

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