Behind the Lines: Implementation

Let’s suppose that you are running the Luther Arkwright setting for Mythras, the Design Mechanism’s masterful take on the D100 rules made famous by RuneQuest. Let’s further suppose that you have picked up the loose campaign framework for Arkwright, Parallel Lines. Let’s go even further out into speculative territory and imagine that you have also … Continue reading

Mythos Mythras: Methods of Madness

Mythras introduces rules for the mental effects of ‘unpleasantness’ and long-term abuse and vices in its Luther Arkwright: Roleplaying Across the Parallels expansion which also broadens the social and technological base of the game beyond the bronze and iron ages into the industrial age and far, far beyond. This makes it a solid match for … Continue reading

Mythos Mythras

Mythos Mythras, you say…? We are currently using Mythras + Luther Arkwright, with some renaming of player information, to run a Mythos campaign set at various points in the 19th and 20th centuries. One of the goals is to heighten the horror of Mythos activity and encounters by bringing human cult violence and insanity into … Continue reading

Behind the Lines: Instigation

Not long after the initial scenario pitch requirements for Parallel Lines were given to us, I found myself latching on to a set which would put the Agents against a backdrop of what they might at first see as someone else’s war. I hoped that I could provide a framework for the GM to work … Continue reading

Mythic Britain: Logres

It is no secret that I was greatly impressed with Mythic Britain by The Design Mechanism, a setting book for Mythras (formerly known as RuneQuest 6th Edition). For those like me whose imaginations were lit by the tone and style of that book, an expansion has just been released that adds even more depth and … Continue reading

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