Saturday Seed ~ 148 (Prime Directive)

This week’s seed is for Prime Directive by Amarillo Design Bureau.  When I think of the game, I am thinking of its first edition, but fortunately for all of us, the property is strong and each of us can cheerfully use whichever version of the rules appeals. Yay us. My Saturday Seeds also reappear on … Continue reading

Saturday Seed 125 (Prime Directive)

With October upon us, and dreams of Halloween One-Shots in the air, the Seeds for this month will focus on horror, but we will try to make them our normal style of slightly unusual. This week’s seed is for Prime Directive and brings the crew into contact with the sins of their past. The seed … Continue reading

Saturday Seed ~ 108 (Prime Directive / SFB)

This week’s seed is for Star Fleet Battles and Prime Directive, in whichever flavour you play it. I prefer the original flavour of the game system, personally. This is a set-up with equal parts role play and tactical play, but need not run in a linear fashion with the one leading into the other. As … Continue reading

Old Mechwarrior shares old houserules

wallpaperpimper.com

About a thousand years ago, a good friend* and I cobbled together our own house rules for our ongoing Battletech group. Inspired mainly by our growing use of 3D terrain, the desire to incorporate more roleplay, and my love of Starfleet Battles, the system addressed some things which crop up for long-term players, but frequently … Continue reading

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