#RPGaDay2020 – Day 28: Edge

Today’s post for #RPGaDay2020 marks the end, or rather the last trailing edge, of the detour through a variant prompt order. From tomorrow, we will be back on numerical track for the last three days of the event. I am quite pleased with how that all works out. Today, others get to enjoy my favorite … Continue reading

#RPGaDay2020 – Day 14: Forest

Sometimes, writing about a forest is the cure for what ails you. Sometimes listening to the Cure perform a forest is the cure for what ails you. Sometimes, if you play it loud enough, it is the ailment for someone else. Sometimes, the opening for an #RPGaDay post is just thick enough with metaphorical trees … Continue reading

#RPGaDay2020 – Day 4: Vision

I have been stacking poker chips to represent Brownie Points and slide a stack over to Diego’s player then drop one extra on top. He was the first to really buy-in to the scene, his engagement has been contagious, and he is putting elements together in a way that draws on the source material. Lemmon … Continue reading

Behind the Lines: Implementation

Let’s suppose that you are running the Luther Arkwright setting for Mythras, the Design Mechanism’s masterful take on the D100 rules made famous by RuneQuest. Let’s further suppose that you have picked up the loose campaign framework for Arkwright, Parallel Lines. Let’s go even further out into speculative territory and imagine that you have also … Continue reading

PDF and the Mobile Gamer

For a year or so I lived a lie. I didn’t know it was a lie while I was living it. It was that strange sense of change that comes with a lot of energy and conviction, stays long enough to leave scars, but vanishes in a moment and without warning. People shrug, and remark … Continue reading

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