Mythos Mythras

Mythos Mythras, you say…? We are currently using Mythras + Luther Arkwright, with some renaming of player information, to run a Mythos campaign set at various points in the 18th and 19th centuries. One of the goals is to heighten the horror of Mythos activity and encounters by bringing human cult violence and insanity into … Continue reading

Grimaud’s Crowbar

A brief note of introduction before we learn how Grimaud came to meet Chekhov. Over the past year and more a small group of friends and I have been running Triple Ace Games’ All for One: Regime Diabolique as a co-operative, co-GM’d campaign. The game, developed for the Ubiquity Roleplaying system and inspiringly written by … Continue reading

Aethercon VI – November 10-12

November has rolled around again with Aethercon in tow, this time for its sixth iteration. Aethercon, unlike many online conventions, attempts to provide a live convention feel in an online environment by providing easy access to tutorials, contests, seminars, a vendor’s hall, and of course – gaming. One perk about online conventions than cannot be … Continue reading

#RPGaDay 2017: Day 23

Our question for today for #RPGaDay 2017 concerns our thoughts on and reactions to the layout of an RPG book’s information on its pages. Dipping into hyperbole, the question cites ‘jaw-dropping’ as its descriptor for layout that impresses you into a gape-mouthed response of appreciation. It might be beautiful. It might be spare and utilitarian. … Continue reading

#RPGaDay 2017: Day 17

Question 17 for August 17th for #RPGaDay is trying to make a discreet inquiry into which of the games we have on our shelves or in our digital archives, but have yet to play. Which among them has waited for us the longest, but remained unused. Imagine the sadness and sense of abandonment… it is … Continue reading

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