#RPGaDay2019 Day 12: Friendship

Today’s prompt for #RPGaDay is friendship. I have found that the people I choose to game with repeatedly become my friends, and I find it interesting that this is not always true about our characters – especially in games about highly-skilled operators of some sort. Some games, however, almost demand it. My 2-minute video today … Continue reading

#RPGaDay Day 5: Space

Living in Korea, one thing that comes at a real premium is space. Even here in Daejeon where the ratio of open terrain to mountains favors the open terrain, the horizon has a hard and mountainous terminus in each cardinal direction. Having direct time living in the Canadian prairies and having grown up along the … Continue reading

On Quality and Consequence

The question I hope to raise is simply this: if we, as either producers of RPG products or the purchases of them, find a product which does not meet our standards, what will we do about it?

Spirited Readings: Wraith 20

As the sadly delayed, and unsurprisingly cursed Kickstarter project for the 20th Anniversary Edition of Wraith: the Oblivion reaches its final stages, my mind has been caught up in both remembrance of the game as it was, and hope for the game to find a new existence here on the other side of the RPG … Continue reading

Mythos Mythras: Tone and Tenor

There is a sense among gamers that for games played with Lovecraft and Company’s Cthulhu Mythos as the setting, that insanity, death, or both are a foregone conclusion. Play to Find Out takes on a slightly limited meaning, ‘play to find out how you meet your end.’ I think it is helpful to take a … Continue reading

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