Rivers of London: ‘Tis the Season for Novellas

This is part three of a series exploring the source material from The Rivers of London novels by Ben Aaronovitch which inspired and supports a streamlined BRP roleplaying game by Chaosium. The motivation behind the series is to explore approaches to playing the game, and to acknowledge and inspire gamers to look past the upbeat and humorous writing, punctuated by police procedure and magical action, to find the beautiful and moving moments of perhaps unexpected potency which make the books stand out. The combination, if grasped and brought into a game, is killer.

Rivers of London: Riots, and Jazz, and Sten Guns, oh my!

This is part two of a series exploring the source material of The Rivers of London roleplaying game by Chaosium which should surprise no one is the Rivers of London book series by Ben Aaronovitch. In part one, we did a ridiculously quick overview of the premise of the series, an even faster overview of the game, and made a note about how the upbeat and humorous writing, punctuated by police procedure and magical action, was also home to beautiful and moving moments of perhaps unexpected potency. In this installment, the first three books are to be brought into the Achieving Best Evidence suite and without benefit of Molly’s cooking, will give up some of the secrets they have been hiding.

Rivers of London: Not all Magic and Laughter (or dice)

The reason I am doing this small series on the Rivers of London is motivated by the existence and quality of the RPG, of course, but it is also about the real moments of truly beautiful writing which present moments of profundity in what could otherwise be taken as an yet another urban fantasy or police procedural. Looking at a book cover or hearing a description is more likely to be reductive or simply comparative. Those moments, secreted throughout the series, deserve better.

#RPGaDAY: Day 30 – Pride (Emotion; Blessed; Space: 1999)

It is Day 30 of #RPGaDAY2026 and the last day of using Space: 1999 by @Modiphius for my responses. Tomorrow is the last day of this yearly RPG-positivity event. It will also be the first and only day I use the game selected for the final “week” of this event. We started with a two-day “week”and the Rivers of London RPG and we will end with a one-day “week” and a game you will have to visit here tomorrow to find out about. The weekly filter ending its run today on Day 30 is “emotion.” The daily filter for Sunday is “blessed.” The prompt for today is “pride.”

#RPGaDAY: Day 29 – Labor (Emotion; Effort; Space: 1999)

It is Saturday, August 29th, and, surprising no one hopefully, it is also Day 29 of #RPGaDAY2026. The weekly filter adding its special flair to the prompts from Day 24 to Day 30 is “emotion.” The daily filter for Saturday is “works hard for a living.” The prompt is “labor.” The game I am looking at this week to share thoughts on the notion of characters in RPGs is Space: 1999 published by @Modiphius and written by Andrew Peregrine. In the context of the 2D20 Space: 1999 RPG, influenced by the ideas of emotion and hard work, what character or characterization ideas are sparked by labor as a prompt? Anyone? Would you like me to take the first shift? No problem! I live in your future anyway, so let’s get to it~

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