Grimaud’s Crowbar

A brief note of introduction before we learn how Grimaud came to meet Chekhov. Over the past year and more a small group of friends and I have been running Triple Ace Games’ All for One: Regime Diabolique as a co-operative, co-GM’d campaign. The game, developed for the Ubiquity Roleplaying system and inspiringly written by … Continue reading

Aethercon VI – November 10-12

November has rolled around again with Aethercon in tow, this time for its sixth iteration. Aethercon, unlike many online conventions, attempts to provide a live convention feel in an online environment by providing easy access to tutorials, contests, seminars, a vendor’s hall, and of course – gaming. One perk about online conventions than cannot be … Continue reading

#RPGaDay 2017: Day 23

Our question for today for #RPGaDay 2017 concerns our thoughts on and reactions to the layout of an RPG book’s information on its pages. Dipping into hyperbole, the question cites ‘jaw-dropping’ as its descriptor for layout that impresses you into a gape-mouthed response of appreciation. It might be beautiful. It might be spare and utilitarian. … Continue reading

#RPGaDay 2017: Day 17

Question 17 for August 17th for #RPGaDay is trying to make a discreet inquiry into which of the games we have on our shelves or in our digital archives, but have yet to play. Which among them has waited for us the longest, but remained unused. Imagine the sadness and sense of abandonment… it is … Continue reading

#RPGaDay 2017: Day 15

Question 15 for #RPGaDay makes polite inquiries about our habits in regard to adapting games to better fit our desires and plans. Mythras For many of the reasons that I cited yesterday, I would perhaps confusingly mention Mythras again in this category. For me the game works, it works with me, it works with the … Continue reading

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