Saturday Seed ~ 76 (All for One)

This week’s somewhat risqué seed is for All for One: Regime Diabolique, and pits the musketeers against distance, deceit, and damsels in order to aid a friend in need, before the sands of life run out. The seed One of the characters’ inexhaustible supply of childhood friends and acquaintances appears to the musketeers as they … Continue reading

Saturday Seed ~ 75 (HEX – oween)

This week’s seed is for Hollow Earth Expedition and while not exactly intended for All Hallow’s Eve, it has its moments. The Seed Bodies are being exhumed from graves over a wide geographical area in the dead of night. Police are baffled at both how and why this is being done. A message ‘from beyond … Continue reading

Saturday Seed ~ 69 (HEX)

This week’s seed is an Infectious Plot for Hollow Earth Expedition, or pretty much any Pulp Heroics game set on the surface world in the 30’s. From this initial, short diversion of mystery and action, GMs will be able to weave an ongoing campaign against a recurring villain in the form of a megalomaniacal criminal … Continue reading

Rise of the Apocalypse, Fall of the Pulps

Not for lack of trying, and not without a certain amount of success, we have decided to shelve Hollow Earth Expedition in favor of Desolation. The cause, more than anything else, was the double-tap of period plus genre familiarity. The players adapted to the system rapidly, and our sessions were fast-paced, not prone to wish-fulfillment … Continue reading

Serial Setting 1:Ubiquity ~ Week 21

The fifth month of this year’s Serial Setting for Ubiquity draws to a close with a new campaign hook, another mysterious resident of the Windlet Islands, and a new location on Lysette Isle. This series of posts is intended to provide a usable setting for busy GMs looking to run Daring Tales of Adventure or Hollow Earth Expedition. … Continue reading

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