Rivers of London: Riots, and Jazz, and Sten Guns, oh my!

This is part two of a series exploring the source material of The Rivers of London roleplaying game by Chaosium which should surprise no one is the Rivers of London book series by Ben Aaronovitch. In part one, we did a ridiculously quick overview of the premise of the series, an even faster overview of the game, and made a note about how the upbeat and humorous writing, punctuated by police procedure and magical action, was also home to beautiful and moving moments of perhaps unexpected potency. In this installment, the first three books are to be brought into the Achieving Best Evidence suite and without benefit of Molly’s cooking, will give up some of the secrets they have been hiding.

Rivers of London: Not all Magic and Laughter (or dice)

The reason I am doing this small series on the Rivers of London is motivated by the existence and quality of the RPG, of course, but it is also about the real moments of truly beautiful writing which present moments of profundity in what could otherwise be taken as an yet another urban fantasy or police procedural. Looking at a book cover or hearing a description is more likely to be reductive or simply comparative. Those moments, secreted throughout the series, deserve better.

Bonds, Trust, and Sandbaggers – Oh, my! Part 1

This is the first in what might become a series of posts about episodes of the cold war spy series The Sandbaggers and how the events and relationships in the series can highlight and give nuance to our understanding of mechanisms within great RPGs like Delta Green and World War Cthulhu: Cold War~

A Spectrum of Character in RPGs

In a significant percentage of roleplaying games, playing a character is a core activity. From the start of the hobby, this has been one of those things we expect to find in an RPG. Once the hobby began to broaden with more titles and with more approaches to play, that notion of character and how one actually goes about playing one have broadened as well. What it means to play a character is a question that can be answered very differently now than in 1974, 1984, 1994, 2004, 2014, and so on. Sadly, although our ability to observe and communicate what goes on across the hobby as a whole has improved, our ability to describe it and so further share and discover it has not commensurately grown.

The Accidental “Lie” in RPGs

an eraser fails to remove the word storytelling from a sheet of paper

What if a friend of yours never found roleplaying games not because they didn’t like them, but because they had been misrepresented to them?

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