Alternate Infographic for RPGaDay 2020

Last year, to help shake things up for the event, I proposed presenting the infographic for #RPGaDay as a hex map that might bring back good memories of hex crawling, playing BattleTech, or any of the other great uses gaming gives us for hex paper. That let us explore the prompts in linear order, use … Continue reading

#RPGaDay returns for 2020

If it is possible to have a perfect year for RPGaDay to be run, I imagine 2020 is that year – the year of perfect vision. Hopefully, our hindsight will be as accurate as our day to day sight, and they will conspire to improve our insight and foresight as well. Dare to dream! Some … Continue reading

The Sky Is No Limit

A few weeks ago, I had the pleasure of running two sessions of Leagues of Adventure for a new mix of familiar people. The set-up was based in 1895 and involved an effort to hamper an unlawful and misguided attempt to uncover the Oak Island Treasure while securing it for a third party. Designed to … Continue reading

Can I make my game better?

Not everyone asks this question, of course, but it – or some variation of it – is common enough. Sometimes, it’s just a feeling. A worry after a session, or a weight that builds as sessions dwindle in the rearview mirror. It’s a curious question isn’t it? It invites a series of other questions. What … Continue reading

Behind the Lines: Implementation

Let’s suppose that you are running the Luther Arkwright setting for Mythras, the Design Mechanism’s masterful take on the D100 rules made famous by RuneQuest. Let’s further suppose that you have picked up the loose campaign framework for Arkwright, Parallel Lines. Let’s go even further out into speculative territory and imagine that you have also … Continue reading

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