Mythic Britain: Logres

It is no secret that I was greatly impressed with Mythic Britain by The Design Mechanism, a setting book for Mythras (formerly known as RuneQuest 6th Edition). For those like me whose imaginations were lit by the tone and style of that book, an expansion has just been released that adds even more depth and … Continue reading

Mythic Britain: Summer Blood & Winter Snow – session 4

Since the last recap of our Mythic Britain campaign, there have been a few changes. The biggest change, I suppose was that the name of the game has changed. From this point forward, RuneQuest 6th is being rebranded as Mythras.  This is good news. The same great game will continue, but from now on it … Continue reading

Mythic Britain: Summer Blood and Winter Snow – session 2&3

The first three sessions of Summer Blood and Winter Snow took place during our usual Saturday playing time. The fourth session has been delayed due to the amazing travel plans of one player, and the less amazing work obligations of yours truly. The group will try out some other games, such as Tunnels and Trolls … Continue reading

Mythic Britain: Summer Blood and Winter Snow

Today marked the final session of character development, and the first session of actual play for our Mythic Britain campaign. It is a bit ridiculous that this campaign, slated to start in September has not seen play until November, but life is not always kind. Due to recurring scheduling conflicts which will continue into the … Continue reading

Luther Arkwright ~ part 3: Mechanics

This third of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at a sampling of mechanics and attributes for expanding the solid foundation of the RuneQuest 6th Edition core rules into  a modern or futuristic setting, as well as a look at the system for including learned mystical abilities. Dependencies One of … Continue reading

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