OSR or OGRe?

Old Dog on the prowl As those with any familiarity with this blog will know I have been focused pretty heavily on running games with the Ubiquity roleplaying system for almost two years now. One interesting side effect of that which I noticed this week was that other systems are starting to look awfully slow … Continue reading

Saturday Seed ~ 90 (Trinity)

This week’s seed is for Trinity, the third A in White Wolf’s retired Adventure!/Aberrant/Trinity game line, if you know what I mean. This is a very short idea, but if slipped into a journey in the right way, can really rock your players back on their heels. The Seed While underway through the Asteroid Belt … Continue reading

The Shrieking Harridan called Technology

Ok, the title is a bit much, but today is a Tuesday that feels like a Monday preceded by a whole week of Wednesdays; please bear with me. I like Science Fiction, and I have greatly enjoyed playing in games of Shadowrun and Trinity, and as I have mentioned elsewhere, I look forward to someday … Continue reading

Trinity: Planning and running the game~ pt 6

Why can’t we all just get along? Over the years, I have tried many ways to get groups of players, new to gaming or not, or new to each other or not, or some combination in between, to design the group of characters in the same way as they design their own characters. While I … Continue reading

Trinity: Planning and running the game~ pt 5

It is time to take a look at how the Trinity game I am running got where it has gotten, and why certain decisions were made to either prevent that result, or allow it to continue. To recap for a moment, the series itself was set from the beginning to be one of heroic action, … Continue reading

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