Grimaud’s Crowbar

A brief note of introduction before we learn how Grimaud came to meet Chekhov. Over the past year and more a small group of friends and I have been running Triple Ace Games’ All for One: Regime Diabolique as a co-operative, co-GM’d campaign. The game, developed for the Ubiquity Roleplaying system and inspiringly written by … Continue reading

#RPGaDay 2017: Day 24

Of all the questions this year, I feel that this is the one which requires the respondent to meet the largest set of criteria, but at the same time stands the best chance of doing some good. I suspect many people will have the desire to dip into the alternate questions, but hopefully we will … Continue reading

#RPGaDay 2017: Day 23

Our question for today for #RPGaDay 2017 concerns our thoughts on and reactions to the layout of an RPG book’s information on its pages. Dipping into hyperbole, the question cites ‘jaw-dropping’ as its descriptor for layout that impresses you into a gape-mouthed response of appreciation. It might be beautiful. It might be spare and utilitarian. … Continue reading

#RPGaDay 2017: Day 22

#RPGaDay for 2017 starts its fourth week with a question which bridges the gap between our preferences and the characteristics of the games we play. The question asks, which RPGs are the easiest for you to run? I have thought about this a lot over the years, and I think if we take familiarity out … Continue reading

#RPGaDay 2017: Day 21

Our question for today might be longer than some games out there; I guess we will find out! Today’s #RPGaDay prompt is to share one or more games with expansive capabilities, and a low page and word count. It doesn’t have to be a micro-game, though. Rest easy. To qualify, it just has to punch … Continue reading

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