The Sky Is No Limit: Recap 1

What began as an opportunity to take Leagues of Adventure out for a fun spin around a mysterious treasure site has morphed into a regular campaign with an expectation of weekly play. It has also shifted from a sort of off-the-cuff, no-pressure video conference game to one streamed live on the Triple Ace Games Facebook … Continue reading

The Sky Is No Limit

A few weeks ago, I had the pleasure of running two sessions of Leagues of Adventure for a new mix of familiar people. The set-up was based in 1895 and involved an effort to hamper an unlawful and misguided attempt to uncover the Oak Island Treasure while securing it for a third party. Designed to … Continue reading

Can I make my game better?

Not everyone asks this question, of course, but it – or some variation of it – is common enough. Sometimes, it’s just a feeling. A worry after a session, or a weight that builds as sessions dwindle in the rearview mirror. It’s a curious question isn’t it? It invites a series of other questions. What … Continue reading

Behind the Lines: Implementation

Let’s suppose that you are running the Luther Arkwright setting for Mythras, the Design Mechanism’s masterful take on the D100 rules made famous by RuneQuest. Let’s further suppose that you have picked up the loose campaign framework for Arkwright, Parallel Lines. Let’s go even further out into speculative territory and imagine that you have also … Continue reading

SLA Industries – Recap 1

This post was initially intended for release back in November of 2019, but life took a turn. At this point, the group had undertaken two BPNs (paid duty assignments) and gotten a taste of just how bleak the World of Progress is, and how self-serving its people are. We have now met for play 6 … Continue reading

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