Call of Cthulhu Rises Again~

In the imagined situation these characters and their decisions create and keep in motion, I have presented the players with some curious and upsetting details. As the clock ticks on, Terrence and Callum have followed their motivations, their curiosity, and their urge to find fame and fortune in breaking this case open in the papers. Smalls has found the secrets of the bloodthirsty book and its intimations about one Ludvig Prinn to be so fascinating it is worth heaving his massive bulk out of his shop and apartment on Newbury Street to uncover the truth of them.

#RPGaDay2022 – Day 9: What 2?

#RPGaDay2022 Day 9, wherein a simple question becomes both detailed and complex~

Mythos Mythras: Tone and Tenor

There is a sense among gamers that for games played with Lovecraft and Company’s Cthulhu Mythos as the setting, that insanity, death, or both are a foregone conclusion. Play to Find Out takes on a slightly limited meaning, ‘play to find out how you meet your end.’ I think it is helpful to take a … Continue reading

Mythos Mythras: Methods of Madness

Mythras introduces rules for the mental effects of ‘unpleasantness’ and long-term abuse and vices in its Luther Arkwright: Roleplaying Across the Parallels expansion which also broadens the social and technological base of the game beyond the bronze and iron ages into the industrial age and far, far beyond. This makes it a solid match for … Continue reading

Behind the Lines: Instigation

Not long after the initial scenario pitch requirements for Parallel Lines were given to us, I found myself latching on to a set which would put the Agents against a backdrop of what they might at first see as someone else’s war. I hoped that I could provide a framework for the GM to work … Continue reading

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