Casting Runes 6: A Season for All Things – Session 15 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition in a sword and sorcery campaign setting. This was a return to play after a lengthy hiatus brought on by a sudden lack of schedule cohesion, and the rise of the end-of-year holidays. Sadly, this session also marked the end of involvement by the player who … Continue reading

Casting Runes 6: A Season for All Things – Session 14 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition in a sword and sorcery campaign setting. This was a short session, focused on introducing additional characters and locations.   Check the list of links below for the recaps of the previous sessions, and other related articles on this campaign. Less-detailed video recaps are also available on … Continue reading

Casting Runes 6: A Season for All Things – Session 13 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition in a sword and sorcery campaign setting. This was a short session, focused on roleplaying through the fallout of events from the previous one.   Check the list of links below for the recaps of the previous sessions, and other related articles on this campaign. … Continue reading

Casting Runes 6: A Season for All Things – Session 12 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition in a sword and sorcery campaign setting. This was the second attempt at this session as the last was sabotaged by both a sudden change in schedules and trouble with an ISP. In the weeks which have passed since Session 11, we have met online … Continue reading

Spectrum Shifts

I encounter a lot of certainty on the Internet, and no doubt convey no small amount of it myself – especially in posts like these. Hopefully, what registers that I am certain about is that we can rarely be certain of anything. Last week, I shared some ideas on gaming that seemed to register with … Continue reading

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