Aethercon VI – November 10-12

November has rolled around again with Aethercon in tow, this time for its sixth iteration. Aethercon, unlike many online conventions, attempts to provide a live convention feel in an online environment by providing easy access to tutorials, contests, seminars, a vendor’s hall, and of course – gaming. One perk about online conventions than cannot be … Continue reading

#RPGaDay 2017: Day 15

Question 15 for #RPGaDay makes polite inquiries about our habits in regard to adapting games to better fit our desires and plans. Mythras For many of the reasons that I cited yesterday, I would perhaps confusingly mention Mythras again in this category. For me the game works, it works with me, it works with the … Continue reading

Ubiquity’s New Dice

For readers of this blog, what comes next will be no surprise and will be nothing new. What follows what follows, might be new, and it is for them, and those who might stumble across this post after discovering a Ubiquity game that this post has been written. Ubiquity is a very quick and responsive … Continue reading

Gothic Horror in Print

Two topics which get mentioned a lot on this blog are the Ubiquity Roleplaying System and Triple Ace Games. A third topic of note is Horror. This post is about all three: Triple Ace Games’ ambitious project of releasing an in-depth series of source books for Gothic Horror. Some History Unlike many Kickstarter Projects which do not … Continue reading

The Gathering ~ Week 4

This week, the fourth and final week of player preparation saw a flurry of questions and activity on our shared Facebook group as character creation went into its final stages before I could begin to look at what had been created as a whole. Of the 20 people engaged in the group, half submitted complete … Continue reading

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