#RPGaDay 2017: Day 16

Today’s question for #RPGaDay is ‘Which RPG do you enjoy using ‘as is’? Being someone who usually plays games RAW (Rules as Written) with a side-order of ROAR (Rulings Over or in Absence of Rules), the simple and useless answer would be ‘pretty much all of them.’ There are a few exceptions here and there, … Continue reading

#RPGaDay 2017: Day 15

Question 15 for #RPGaDay makes polite inquiries about our habits in regard to adapting games to better fit our desires and plans. Mythras For many of the reasons that I cited yesterday, I would perhaps confusingly mention Mythras again in this category. For me the game works, it works with me, it works with the … Continue reading

#RPGaDay 2017: Day 14

#RPGaDay ‘s question for day 14 asks about which RPG would choose for open-ended campaign play. This is my default attitude toward gaming, even now with all the schedule and life things which come with age and responsibility. When I think of running one of my regular RPG choices, and when I think of starting … Continue reading

#RPGaDay 2017: Day 13

The thirteenth question for this year’s #RPGaDay is another tough one, I will wager. This time there was a little mercy though, as it falls on a Sunday. The question asks us to describe an experience with an RPG which changed how you played. Over the years writing this blog, uploading to YouTube, and answering … Continue reading

#RPGaDay 2017: Day 12

Today’s question for #RPGaDay is about interior art in an RPG product, and asks about its capacity to inspire. I come from a time when fonts were tiny, page counts were low, and art was sparse. Sometimes, turning a page and encountering a black and white image nestled in among the tight columns of text … Continue reading

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