Mythos Mythras: Tone and Tenor

There is a sense among gamers that for games played with Lovecraft and Company’s Cthulhu Mythos as the setting, that insanity, death, or both are a foregone conclusion. Play to Find Out takes on a slightly limited meaning, ‘play to find out how you meet your end.’ I think it is helpful to take a … Continue reading

Mythos Mythras: Methods of Madness

Mythras introduces rules for the mental effects of ‘unpleasantness’ and long-term abuse and vices in its Luther Arkwright: Roleplaying Across the Parallels expansion which also broadens the social and technological base of the game beyond the bronze and iron ages into the industrial age and far, far beyond. This makes it a solid match for … Continue reading

#RPGaDay 2017 Restrospective

#RPGaDay is over for another year. As usual, it is a bit of a mystery if it will return next year, and in what form, but that anticipation is becoming a part of what is shaping up to be the tradition of the event. The year 2017 was the biggest, yet and it will be weeks … Continue reading

#RPGaDay 2017: Day 31

The last question for #RPGaDay for 2017 is one that looks forward to how things will take shape in the year ahead. What do we as gamers anticipate most for 2018? Whether that is the realization of one of our own projects, or the arrival of someone else’s work; whether that is the launch of … Continue reading

#RPGaDay 2017: Day 30

In this age of plenty in terms of the number of game companies producing record numbers of games, the thirtieth question for #RPGaDay may seem like a real challenge.  The question asks about a mash-up of genres you would like to see in an RPG. There are already so many out there that it may … Continue reading

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