Ministry of Unusual Affairs: GM Notes 1

What follows is a brief Q&A with the GM of our Play by e-Mail campaign featuring Agents of the Ministry of Unusual Affairs, using Leagues of Gothic Horror – a supplement for Leagues of Adventure. GM (Murderbunny): I was looking forward to the recap of the caper in the caves. Thanks for this; reliving the campaign … Continue reading

Ministry of Unusual Affairs [Recap 2]

The first assignment for our ‘Agents of the Ministry’ has concluded with success, but not without losses. These losses were not to life or limb – although that was a narrowly missed outcome – but rather to sanity, and a more innocent view of the Victorian world our characters are duty-bound to protect. Did you … Continue reading

“You are doing it wrong…”

We can all make mistakes. An expression of which I am particularly fond is that even monkeys fall from trees. We can trip while walking upstairs, we can fumble with our keys, spill our drinks, and we can be mistaken in our understanding of things we have learned and been taught. Mistakes are many of … Continue reading

Ministry of Unusual Affairs [Recap 1]

I have been fortunate to be a player in a Leagues of Gothic Horror campaign based on agents of the Ministry of Unusual Affairs. You read that right, I am getting to run a character, not be the GM! Rare enough a treat as that is, the opportunity is made sweeter by who I get … Continue reading

Cult of the Video GM 

With Perkins and Mercer as the best-known representatives, gaming as spectator sport is rapidly spreading, especially among newcomers and those who seek to return to the hobby, but do not know how. With Perkin’s ‘Acquisitions Inc show for Pax being far toward one end of this representation and Mercer’s Critical Role heading more toward the … Continue reading

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