The Sky Is No Limit

A few weeks ago, I had the pleasure of running two sessions of Leagues of Adventure for a new mix of familiar people. The set-up was based in 1895 and involved an effort to hamper an unlawful and misguided attempt to uncover the Oak Island Treasure while securing it for a third party. Designed to … Continue reading

Can I make my game better?

Not everyone asks this question, of course, but it – or some variation of it – is common enough. Sometimes, it’s just a feeling. A worry after a session, or a weight that builds as sessions dwindle in the rearview mirror. It’s a curious question isn’t it? It invites a series of other questions. What … Continue reading

Behind the Lines: Implementation

Let’s suppose that you are running the Luther Arkwright setting for Mythras, the Design Mechanism’s masterful take on the D100 rules made famous by RuneQuest. Let’s further suppose that you have picked up the loose campaign framework for Arkwright, Parallel Lines. Let’s go even further out into speculative territory and imagine that you have also … Continue reading

SLA Industries: Session Zero

Even though I am playing with an established group, whenever we change games I still have a first session where we do not play the game as our characters, we get to know the game as players. We already know each other, have gamed with each other, and are friends, so we know what to … Continue reading

Conscientious Gamers

When given a tool to solve a problem, it makes good sense to learn how to use it properly. One way to learn is to ask questions – including whether that tool is the right one for the job. Recently, Monte Cook Games released a free PDF and that normally innocent act has sparked off … Continue reading

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