Mythos Mythras: Tone and Tenor

There is a sense among gamers that for games played with Lovecraft and Company’s Cthulhu Mythos as the setting, that insanity, death, or both are a foregone conclusion. Play to Find Out takes on a slightly limited meaning, ‘play to find out how you meet your end.’ I think it is helpful to take a … Continue reading

Mythos Mythras: Methods of Madness

Mythras introduces rules for the mental effects of ‘unpleasantness’ and long-term abuse and vices in its Luther Arkwright: Roleplaying Across the Parallels expansion which also broadens the social and technological base of the game beyond the bronze and iron ages into the industrial age and far, far beyond. This makes it a solid match for … Continue reading

Mythos Mythras

Mythos Mythras, you say…? We are currently using Mythras + Luther Arkwright, with some renaming of player information, to run a Mythos campaign set at various points in the 19th and 20th centuries. One of the goals is to heighten the horror of Mythos activity and encounters by bringing human cult violence and insanity into … Continue reading

Aethercon VI – November 10-12

November has rolled around again with Aethercon in tow, this time for its sixth iteration. Aethercon, unlike many online conventions, attempts to provide a live convention feel in an online environment by providing easy access to tutorials, contests, seminars, a vendor’s hall, and of course – gaming. One perk about online conventions than cannot be … Continue reading

#RPGaDay 2017 Restrospective

#RPGaDay is over for another year. As usual, it is a bit of a mystery if it will return next year, and in what form, but that anticipation is becoming a part of what is shaping up to be the tradition of the event. The year 2017 was the biggest, yet and it will be weeks … Continue reading

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