On Quality and Consequence

The question I hope to raise is simply this: if we, as either producers of RPG products or the purchases of them, find a product which does not meet our standards, what will we do about it?

On Diana Jones and the ENNIES

Diana Jones award for what… or is it ‘who’? I don’t follow award shows or prizes, but the Diana Jones award for this year crossed my stream and I noticed with interest the award going to the Actual Play Movement. It is an interesting thing that this award can be presented to an idea, and … Continue reading

Mythos Mythras: Methods of Madness

Mythras introduces rules for the mental effects of ‘unpleasantness’ and long-term abuse and vices in its Luther Arkwright: Roleplaying Across the Parallels expansion which also broadens the social and technological base of the game beyond the bronze and iron ages into the industrial age and far, far beyond. This makes it a solid match for … Continue reading

Mythos Mythras

Mythos Mythras, you say…? We are currently using Mythras + Luther Arkwright, with some renaming of player information, to run a Mythos campaign set at various points in the 19th and 20th centuries. One of the goals is to heighten the horror of Mythos activity and encounters by bringing human cult violence and insanity into … Continue reading

Grimaud’s Crowbar

A brief note of introduction before we learn how Grimaud came to meet Chekhov. Over the past year and more a small group of friends and I have been running Triple Ace Games’ All for One: Regime Diabolique as a co-operative, co-GM’d campaign. The game, developed for the Ubiquity Roleplaying system and inspiringly written by … Continue reading

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