Behind the Lines: Implementation

Let’s suppose that you are running the Luther Arkwright setting for Mythras, the Design Mechanism’s masterful take on the D100 rules made famous by RuneQuest. Let’s further suppose that you have picked up the loose campaign framework for Arkwright, Parallel Lines. Let’s go even further out into speculative territory and imagine that you have also … Continue reading

Conscientious Gamers

When given a tool to solve a problem, it makes good sense to learn how to use it properly. One way to learn is to ask questions – including whether that tool is the right one for the job. Recently, Monte Cook Games released a free PDF and that normally innocent act has sparked off … Continue reading

Ministry of Unusual Affairs: GM Notes 1

What follows is a brief Q&A with the GM of our Play by e-Mail campaign featuring Agents of the Ministry of Unusual Affairs, using Leagues of Gothic Horror – a supplement for Leagues of Adventure. GM (Murderbunny): I was looking forward to the recap of the caper in the caves. Thanks for this; reliving the campaign … Continue reading

Recasting Canon: Star Wars

Whenever someone considers running a Star Wars game, or a game in a setting as beloved and expansive, the question of how to handle canon tends to arise. This can be a pleasant experience, or it can lead to arguments…. like pretty much everything else in life. Unsurprisingly, I hope, I come out in favor … Continue reading

Types of GM…?

Thanks to the monster that is the Facebook news feed, I stumbled across a post today about Types of GM. If you do not feel like following the link, the post boils down to citing two methods for running a game and creating  three groups of GM from that. The author’s bias seems to support a … Continue reading

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