Posted by Runeslinger on August 19, 2023 · Leave a Comment
Since this prompt was first asked in the first #RPGaDAY in 2014 things have changed in my relationship to published adventures. Will that change also change my answer? Day 19: What is one of your favorite published adventures? Ten years ago I had not worked on nor published an adventure. This year I have edited … Continue reading →
Posted by Runeslinger on July 12, 2020 · 3 Comments
What began as an opportunity to take Leagues of Adventure out for a fun spin around a mysterious treasure site has morphed into a regular campaign with an expectation of weekly play. It has also shifted from a sort of off-the-cuff, no-pressure video conference game to one streamed live on the Triple Ace Games Facebook … Continue reading →
Posted by Runeslinger on November 24, 2019 · 2 Comments
This post was initially intended for release back in November of 2019, but life took a turn. At this point, the group had undertaken two BPNs (paid duty assignments) and gotten a taste of just how bleak the World of Progress is, and how self-serving its people are. We have now met for play 6 … Continue reading →
Posted by Runeslinger on April 19, 2016 · 3 Comments
In a month’s time, I would like to run an unusual campaign involving different media and players from all over the world. Players would have several characters: one for the main events of the campaign, and the others as witnesses and associates caught up in an investigation of those events. Game events for the main … Continue reading →
Filed under Actual Play, All for One Actual Play, All for One: Regime Diabolique, Hollow Earth Expedition, Leagues of Adventure, Live Game Report, Revelations of Mars, The Blog, Ubiquity, Ubiquity · Tagged with Actual Play, roleplaying, Ubiquity
Posted by Runeslinger on March 23, 2015 · 1 Comment
Since October of 2014, I have been exploring Broken Rooms in a PBeM format. The game started out with a traditional approach of being run through e-mail, but shifted after a month to being run in a Facebook group. Getting to run this game took longer than I had hoped, and as a play-by-post, this exploration has … Continue reading →