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The menus at the top of the page organize commentary posts about roleplaying games and roleplaying techniques for both players and adjudicators. The most recent entry specifically on running games takes pride of place in the headline above. The most recent entries on all topics can be found listed below in the Livre d’Eibon
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The Podcast- On #RPGaDAY2026 Days 17-31
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Using either the pull-down menus at the top of the page, or the various means of tag and category search tools arrayed along the sides, readers can explore a still-growing collection of commentary and comments about roleplaying games and techniques for both players and adjudicators. The focus of these posts is strictly on face-to-face and … Continue reading →
#RPGaDAY2026 – Some Memorable Responses
The most important aspect of #RPGaDAY in any year is not finishing all of the prompts or being on time with responses, but being positive about roleplaying games and gamers. Over the course of 31 days, that positivity sparks fond memories, reignites old interests, or fans the flames of new ones. Below I have taken a special or representative post from 31 different sources that caught my eye during August 2026. I hope you will take some time in September to take a look at what these sources had to offer for the event this year and, if you can, let them know that you were there~
Filed under RPGaday, The Blog · Tagged with Continuum: Roleplaying in the Yet, roleplaying, roleplaying games, RPG, RPGaDAY2026, Time Travel RPG, ttrpg
#RPGaDAY: Day 30 – Pride (Emotion; Blessed; Space: 1999)
It is Day 30 of #RPGaDAY2026 and the last day of using Space: 1999 by @Modiphius for my responses. Tomorrow is the last day of this yearly RPG-positivity event. It will also be the first and only day I use the game selected for the final “week” of this event. We started with a two-day “week”and the Rivers of London RPG and we will end with a one-day “week” and a game you will have to visit here tomorrow to find out about. The weekly filter ending its run today on Day 30 is “emotion.” The daily filter for Sunday is “blessed.” The prompt for today is “pride.”
Filed under 2D20, RPGaday, Space: 1999, The Blog · Tagged with 2D20, All for One, roleplaying, roleplaying games, RPG, RPGaDAY2026, Space: 1999, ttrpg
#RPGaDAY: Day 29 – Labor (Emotion; Effort; Space: 1999)
It is Saturday, August 29th, and, surprising no one hopefully, it is also Day 29 of #RPGaDAY2026. The weekly filter adding its special flair to the prompts from Day 24 to Day 30 is “emotion.” The daily filter for Saturday is “works hard for a living.” The prompt is “labor.” The game I am looking at this week to share thoughts on the notion of characters in RPGs is Space: 1999 published by @Modiphius and written by Andrew Peregrine. In the context of the 2D20 Space: 1999 RPG, influenced by the ideas of emotion and hard work, what character or characterization ideas are sparked by labor as a prompt? Anyone? Would you like me to take the first shift? No problem! I live in your future anyway, so let’s get to it~
Filed under The Blog, RPGaday, Space: 1999, 2D20 · Tagged with 2D20, All for One, roleplaying, roleplaying games, RPG, RPGaDAY2026, Space: 1999, ttrpg
#RPGaDAY: Day 28 – Devotion (Emotion; Charity; Space: 1999)
I started doing #RPGaDAY near the end of its first August more than a decade ago. I have returned to it every year since, and not just because I soon partnered with David Chapman, the event’s creator. There is something about sharing our positive experiences with RPGs which highlights some of the best connections we have within the circles of gamers we enjoy. I mean moments like when a new game transitions to the game you now know inside and out, or when you get a friend to try gaming for the first time, or try this game you and some other friends have been enjoying, or find a new friend in the group of strangers whose initial connection was just some game they were interested in. Like any hobby which fulfills us and helps us exercise our skills and talents, I think we grow devoted to this one and to the people we enjoy it with. So, here we are on Friday, August 28th, Day 28 of #RPGaDAY2026 and once again the gamut of prompts and responses has almost been run. There are but three days left in this year’s event. This week’s filter is emotion. The filter for Friday is loving and giving. The prompt is devotion. The game I have been looking at this week to share thoughts on the notion of characters in RPGs has been Space: 1999.
Filed under 2D20, RPGaday, Space: 1999, The Blog · Tagged with 2D20, All for One, roleplaying, roleplaying games, RPG, RPGaDAY2026, Space: 1999, ttrpg
#RPGaDAY: Day 27 – Hunger (Emotion; Far to Go; Space: 1999)
This is the 27th day of #RPGaDay2026 and our long journey of positive reflections on our hobby is nearly done. Less than a handful of days remain. For most of those remaining days I will be responding using Space: 1999 by Modiphius. The weekly filter we will have until Sunday is Emotion. Today’s daily filter is brought to us by a traveler born on a Thursday who has thus found themselves with far to go, rather like our beloved but beleaguered Moonbase Alpha. Our prompt today is hunger.
Filed under The Blog, RPGaday, Space: 1999, 2D20 · Tagged with 2D20, All for One, roleplaying, roleplaying games, RPG, RPGaDAY2026, Space: 1999, ttrpg
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Livre d’Eibon
- #RPGaDAY: Day 31 – Edge (Ability; Fair; Continuum)
- #RPGaDAY2026 – Some Memorable Responses
- #RPGaDAY: Day 30 – Pride (Emotion; Blessed; Space: 1999)
- #RPGaDAY: Day 29 – Labor (Emotion; Effort; Space: 1999)
- #RPGaDAY: Day 28 – Devotion (Emotion; Charity; Space: 1999)
- #RPGaDAY: Day 27 – Hunger (Emotion; Far to Go; Space: 1999)
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