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The menus at the top of the page organize commentary posts about roleplaying games and roleplaying techniques for both players and adjudicators. The most recent entry specifically on running games takes pride of place in the headline above. The most recent entries on all topics can be found listed below in the Livre d’Eibon
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The Podcast- On #RPGaDAY2026 So far: Days 1-16
- #RPGaDAY2026 and some Brief Updates
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Using either the pull-down menus at the top of the page, or the various means of tag and category search tools arrayed along the sides, readers can explore a still-growing collection of commentary and comments about roleplaying games and techniques for both players and adjudicators. The focus of these posts is strictly on face-to-face and … Continue reading →
#RPGaDAY: Day 24 – Distance (Emotion; Fair; Space 1999)
This is the 24th day of #RPGaDay2026 and when I looked last night the Moon was still with us, but for the purposes before us this “Emotional” week we will have to accept the notion that a terrible accident on the far side of the Moon has propelled our beloved satellite on a course away from us and on into a galaxy of adventure – and a lot of peril. With that odd notion accepted, we are ready to embrace a licensed RPG which is as willing to address physical heroism as it is psychological pressure – Space: 1999. Today’s look at the Space: 1999 RPG, an application by Modiphius of 2D20 to the dramatic 70s SFTV series by Anderson Entertainment, uses the very appropriate prompt ‘Distance’ and our daily filter, this being Monday, is of course, Fair of Face.
Filed under 2D20, RPGaday, Space: 1999, The Blog · Tagged with 2D20, All for One, roleplaying, roleplaying games, RPG, RPGaDAY2026, Space: 1999, ttrpg
#RPGaDAY: Day 23 – Fortune (Instinct; Blessed; All for One)
This is the 23rd day of #RPGaDay2026 and the 4th of 5 Sundays in the event this year. Sunday’s child gets a full allotment of good stuff according to the predictive poem of periods past, so let’s plaster this particular post with positivity like no other. Our prompt for today is Fortune. It’s another flexible prompt which can take us in different directions from luck to wealth and from past to future. This is our last day to take the idea of Instinct into consideration, and it is our final day of enjoying memories past and yet to come with All for One: Regime Diabolique.
Filed under All for One: Regime Diabolique, RPGaday, The Blog · Tagged with All for One, roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg, Ubiquity
#RPGaDAY: Day 22 – Grit (Instinct; Hard Work; All for One)
This is the 22nd day of #RPGaDay2026. This should only come as a surprise to those who are unsure of the date. Those who are synchronized with our clock and calendar bound society and have the grit to weather all the hard work it brings, will instinctually sense also that there are a mere 9 days left in this grand celebration of the unmatched greatness of roleplaying games. Hopefully, we can make the most of it. In that spirit, there is but one more day of All for One: Regime Diabolique posts to follow this one, then it will be time to switch to the next game. As old hands will have gleaned from the above, today’s prompt is Grit, the daily filter for Saturday is “works hard for their living,” and the weekly filter for the 17th through 23rd has been “Instinct.”
Filed under The Blog, All for One: Regime Diabolique, RPGaday · Tagged with All for One, roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg, Ubiquity
#RPGaDAY: Day 21 – Charity (Instinct; Kindness; All for One)
This is the 21st day of #RPGaDay2026 and today we are all Friday’s children. Can you imagine a world where that might be so – everyone ‘loving and giving’? If you are a gamer, you can. What bounds are there to your imagination and capacity to realize that imagination in play, making it feel real in the process? None, I say. This is the 21stth day of #RPGaDay2026 and today we are all Friday’s children. Can you imagine a world where that might be so – everyone ‘loving and giving’? If you are a gamer, you can. What bounds are there to your imagination and capacity to realize that imagination in play, making it feel real in the process? None, I say. Our weekly filter, the surprisingly enjoyable Instinct is still with us for a few more days. The prompt for today is tightly bound to Friday’s child, being the essence of someone ‘loving and giving’. In other words, charity.
Filed under All for One: Regime Diabolique, RPGaday, The Blog · Tagged with All for One, roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg, Ubiquity
#RPGaDAY: Day 20 – Promise (Instinct; Distance; All for One)
This is the 20th day of #RPGaDay2026 believe it or not, which leaves a meagre 11 more days to go – from a certain point of view. If we are talking about 11 days of fun and romance, that no doubt seems a little brief. If we are talking about 11 days of taunting and torture, 11 days is no doubt far outside our comfort zone. For Thursday’s child, such thoughts are normal, as they have, so the poem goes, ‘Far to Go.’ Their Instinct, I do not have to guess, is to not consider the distance, but to keep moving. Someone will be along shortly to move the goal posts. As we sail through this week, I continue to love going through All for One: Regime Diabolique for my responses. The prompt for today is helpfully ambiguous in that it might be a noun or it might be a verb – perhaps both if you are up for going twice as far.
Filed under All for One: Regime Diabolique, RPGaday, The Blog · Tagged with roleplaying, RPG, All for One, Ubiquity, roleplaying games, ttrpg, RPGaDAY2026
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Livre d’Eibon
- #RPGaDAY: Day 25 – Familiarity (Emotion; Grace; Space: 1999)
- #RPGaDAY: Day 24 – Distance (Emotion; Fair; Space 1999)
- #RPGaDAY: Day 23 – Fortune (Instinct; Blessed; All for One)
- #RPGaDAY: Day 22 – Grit (Instinct; Hard Work; All for One)
- #RPGaDAY: Day 21 – Charity (Instinct; Kindness; All for One)
- #RPGaDAY: Day 20 – Promise (Instinct; Distance; All for One)
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