• Navigating this Blog~

    Arrayed in the pull-down menus at the top of the page is a collection of commentary and comments about roleplaying games and roleplaying techniques for both players and adjudicators. The most recent entry specifically on running games takes pride of place in the headline above. The most recent entries on all topics can be found listed below in the Livre d'Eibon

    The focus of the posts you will find here is strictly on face-to-face and play-by-post 'tabletop' gaming. Further details on what to expect, how things are arranged, and the schedule for posting different types of entry may be found in the 'What to Expect' sticky-post below~

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What to expect from Casting Shadows

Using either the pull-down menus at the top of the page, or the various means of tag and category search tools arrayed along the sides, readers can explore a growing collection of commentary and comments about roleplaying games and techniques for both players and adjudicators. The focus of these posts is strictly on face-to-face and play-by-post ‘tabletop’ … Continue reading

Mythos Mythras: Methods of Madness

Mythras introduces rules for the mental effects of ‘unpleasantness’ and long-term abuse and vices in its Luther Arkwright: Roleplaying Across the Parallels expansion which also broadens the social and technological base of the game beyond the bronze and iron ages into the industrial age and far, far beyond. This makes it a solid match for … Continue reading

Mythos Mythras

Mythos Mythras, you say…? We are currently using Mythras + Luther Arkwright, with some renaming of player information, to run a Mythos campaign set at various points in the 19th and 20th centuries. One of the goals is to heighten the horror of Mythos activity and encounters by bringing human cult violence and insanity into … Continue reading

Grimaud’s Crowbar

A brief note of introduction before we learn how Grimaud came to meet Chekhov. Over the past year and more a small group of friends and I have been running Triple Ace Games’ All for One: Regime Diabolique as a co-operative, co-GM’d campaign. The game, developed for the Ubiquity Roleplaying system and inspiringly written by … Continue reading

Aethercon VI – November 10-12

November has rolled around again with Aethercon in tow, this time for its sixth iteration. Aethercon, unlike many online conventions, attempts to provide a live convention feel in an online environment by providing easy access to tutorials, contests, seminars, a vendor’s hall, and of course – gaming. One perk about online conventions than cannot be … Continue reading

#RPGaDay 2017 Restrospective

#RPGaDay is over for another year. As usual, it is a bit of a mystery if it will return next year, and in what form, but that anticipation is becoming a part of what is shaping up to be the tradition of the event. The year 2017 was the biggest, yet and it will be weeks … Continue reading

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