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The menus at the top of the page organize commentary posts about roleplaying games and roleplaying techniques for both players and adjudicators. The most recent entry specifically on running games takes pride of place in the headline above. The most recent entries on all topics can be found listed below in the Livre d’Eibon
The focus here is strictly on face-to-face, video conference, and play-by-post roleplaying games. Further details on how things are arranged may be found in the ‘What to Expect’ post below~
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The Podcast- #RPGaDAY2026 and some Brief Updates
- On Suspected Inspirations for the Delta Green RPG with Jason Connerley
- A friendly conversation about natural-feeling characters with SettingFirstRPG
- A Friendly Conversation on Character Social Inequality in RPGs
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- On the idea of a "Better Game"
- On what might be in a name, and Listener Calls
- Biting the Bullet with Jason Hobbs [video]
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What to expect from Casting Shadows
Using either the pull-down menus at the top of the page, or the various means of tag and category search tools arrayed along the sides, readers can explore a still-growing collection of commentary and comments about roleplaying games and techniques for both players and adjudicators. The focus of these posts is strictly on face-to-face and … Continue reading →
#RPGaDAY: Day 10 – Secret (Associates; Fair; WILD)
The tenth day of #RPGaDay2026 invites us to take a dream journey through one of the cool games designed by the founder of RPGaDAY, David F. Chapman. The game is called WILD and it pits its characters against the perils of dreams using a direct line to our imagination and creativity: a custom 78-card tarot deck. On this first day of our trip beyond the wall of sleep, our underpinning concept is the weekly filter of Associates, and the daily filter of ‘Fair of Face.’ The prompt for today is ‘Secret.’
Filed under RPGaday, The Blog, WILD · Tagged with roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg
#RPGaDAY: Day 9 – Privilege (Intellect; Blessed; Vagabonds of Dyfed)
The ninth day of #RPGaDay2026 sees us bidding farewell to our sometimes general and sometimes specific journey through the game Vagabonds of Dyfed. The game was created as a sort of adaptor which can facilitate the use of old scenarios and settings with a different system and procedures, the result of which allows for the focus to shift onto different information and experiences in both directions, while retaining stable access to the core feel of both. Ben Dutter does interesting work here, perhaps he was born on a Sunday. Today is Sunday and its prompt of Privilege ends this printed calendar week for August 2026 on our infographic. Our modifier today is Blessed and today is the last day we will be taking Intellect as a foundational principle in the responses. Tomorrow we move on to a new game, and a new modifier for the week. Please stay tuned for that, Dear Reader because who knows where all of that will take us!
Filed under The Blog, Fantasy, 'Something' World, RPGaday, Vagabonds of Dyfed · Tagged with roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg
#RPGaDAY: Day 8 – Resolve (Intellect; Hard Work; Vagabonds of Dyfed)
The eighth day of #RPGaDay2026 gives us the prompt Resolve. The daily filter is the oh-so-familiar ‘works hard for a living.’ We are almost done with ‘Intellect’ as a modifier on responses, and likewise almost finished with our journey through Vagabonds of Dyfed. I realized yesterday as I finished up my entry for Day 7, that even though fantasy is quite low on my list of genre-appreciation, I have been enjoying integrating the sort of characters which interest me with the approach to play of this game, and the classic old school type of fantasy setting. That is a nice gift and the sort of positivity that I like to see crop up by surprise in RPGaDAY.
Filed under 'Something' World, Fantasy, RPGaday, The Blog, Vagabonds of Dyfed · Tagged with roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg
#RPGaDAY: Day 7 – Mercy (Intellect; Charity; Vagabonds of Dyfed)
The seventh day of #RPGaDay2026 gives us the prompt Mercy. The daily filter is Friday’s vanishingly rare ‘loving and giving’ which we might think of as being truly charitable. We are closer to the end of this week’s use of ‘Intellect’ as a modifier on responses. Again, we take another step or two into Vagabonds of Dyfed’s approach to making the foundations of the hobby more accessible to a different set of players.
Filed under 'Something' World, Fantasy, RPGaday, The Blog, Vagabonds of Dyfed · Tagged with roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg
#RPGaDAY: Day 6 – Reach (Intellect; Far to Go; Vagabonds of Dyfed)
The sixth day of #RPGaDay2026 gives us the prompt Reach. This response remains under the influence of the weekly filter of Intellect. The daily filter is Thursday’s possibly optimistic ‘Far to Go.’ I quite like the ambivalence of this day’s filter. Even if generally taken in one light by most people, it’s likely that people being people at least some of them will take it another way entirely.
Filed under 'Something' World, Fantasy, RPGaday, The Blog, Vagabonds of Dyfed · Tagged with roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg
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Livre d’Eibon
- #RPGaDAY: Day 11 – Tact (Associates; Grace; WILD)
- #RPGaDAY: Day 10 – Secret (Associates; Fair; WILD)
- #RPGaDAY: Day 9 – Privilege (Intellect; Blessed; Vagabonds of Dyfed)
- #RPGaDAY: Day 8 – Resolve (Intellect; Hard Work; Vagabonds of Dyfed)
- #RPGaDAY: Day 7 – Mercy (Intellect; Charity; Vagabonds of Dyfed)
- #RPGaDAY: Day 6 – Reach (Intellect; Far to Go; Vagabonds of Dyfed)
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