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The menus at the top of the page organize commentary posts about roleplaying games and roleplaying techniques for both players and adjudicators. The most recent entry specifically on running games takes pride of place in the headline above. The most recent entries on all topics can be found listed below in the Livre d’Eibon
The focus here is strictly on face-to-face, video conference, and play-by-post roleplaying games. Further details on how things are arranged may be found in the ‘What to Expect’ post below~
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The Podcast- #RPGaDAY2026 and some Brief Updates
- On Suspected Inspirations for the Delta Green RPG with Jason Connerley
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- Biting the Bullet with Jason Hobbs [video]
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What to expect from Casting Shadows
Using either the pull-down menus at the top of the page, or the various means of tag and category search tools arrayed along the sides, readers can explore a still-growing collection of commentary and comments about roleplaying games and techniques for both players and adjudicators. The focus of these posts is strictly on face-to-face and … Continue reading →
#RPGaDAY: Day 12 – Loss (Associates; Woe; WILD)
This is the 12th day of #RPGaDay2026. Our weekly filter is Associates, and the daily filter is ‘Woe.’ The prompt for today is ‘Loss.’ We are doubling down on the sadness it seems, but on the bright side, this woe is the fun woe, because it is RPG woe not real woe. This feels like the ideal time to add a reminder that RPGaDAY is all about celebrating our hobby and putting a lot of positive messages about roleplaying games out into social media to shift the tone of conversation for the month of August and hopefully beyond. Amazing things happen during the event. This year, I have already seen bursts of creativity for game supplements, ongoing reviews of lesser-known but very cool games, tremendous art, and of course the main course of great stories by and about gamers doing fantastic things.
Filed under RPGaday, The Blog, WILD · Tagged with roleplaying, RPG, roleplaying games, ttrpg, RPGaDAY2026
#RPGaDAY: Day 11 – Tact (Associates; Grace; WILD)
This is the 11th day of #RPGaDay2026. We are close enough to the middle of this month-long event to see it waiting for us at the end of the week. Yesterday we took our first look at how characters are conceived in WILD. Today we will continue to look for Clarity (a little in-joke, there), keeping in mind our weekly filter of Associates, and the daily filter of ‘Grace.’ The prompt for today is ‘Tact.’ You might be remembering right now that last week when we hit the Grace filter for Tuesday we added a scenic leg to our journey by adding our dog Grace to the proceedings. This week is no different~
Filed under RPGaday, The Blog, WILD · Tagged with roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg
#RPGaDAY: Day 10 – Secret (Associates; Fair; WILD)
The tenth day of #RPGaDay2026 invites us to take a dream journey through one of the cool games designed by the founder of RPGaDAY, David F. Chapman. The game is called WILD and it pits its characters against the perils of dreams using a direct line to our imagination and creativity: a custom 78-card tarot deck. On this first day of our trip beyond the wall of sleep, our underpinning concept is the weekly filter of Associates, and the daily filter of ‘Fair of Face.’ The prompt for today is ‘Secret.’
Filed under RPGaday, The Blog, WILD · Tagged with roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg
#RPGaDAY: Day 9 – Privilege (Intellect; Blessed; Vagabonds of Dyfed)
The ninth day of #RPGaDay2026 sees us bidding farewell to our sometimes general and sometimes specific journey through the game Vagabonds of Dyfed. The game was created as a sort of adaptor which can facilitate the use of old scenarios and settings with a different system and procedures, the result of which allows for the focus to shift onto different information and experiences in both directions, while retaining stable access to the core feel of both. Ben Dutter does interesting work here, perhaps he was born on a Sunday. Today is Sunday and its prompt of Privilege ends this printed calendar week for August 2026 on our infographic. Our modifier today is Blessed and today is the last day we will be taking Intellect as a foundational principle in the responses. Tomorrow we move on to a new game, and a new modifier for the week. Please stay tuned for that, Dear Reader because who knows where all of that will take us!
Filed under The Blog, Fantasy, 'Something' World, RPGaday, Vagabonds of Dyfed · Tagged with roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg
#RPGaDAY: Day 8 – Resolve (Intellect; Hard Work; Vagabonds of Dyfed)
The eighth day of #RPGaDay2026 gives us the prompt Resolve. The daily filter is the oh-so-familiar ‘works hard for a living.’ We are almost done with ‘Intellect’ as a modifier on responses, and likewise almost finished with our journey through Vagabonds of Dyfed. I realized yesterday as I finished up my entry for Day 7, that even though fantasy is quite low on my list of genre-appreciation, I have been enjoying integrating the sort of characters which interest me with the approach to play of this game, and the classic old school type of fantasy setting. That is a nice gift and the sort of positivity that I like to see crop up by surprise in RPGaDAY.
Filed under 'Something' World, Fantasy, RPGaday, The Blog, Vagabonds of Dyfed · Tagged with roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg
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Livre d’Eibon
- #RPGaDAY: Day 13 – Strain (Associates; Distance; WILD)
- #RPGaDAY: Day 12 – Loss (Associates; Woe; WILD)
- #RPGaDAY: Day 11 – Tact (Associates; Grace; WILD)
- #RPGaDAY: Day 10 – Secret (Associates; Fair; WILD)
- #RPGaDAY: Day 9 – Privilege (Intellect; Blessed; Vagabonds of Dyfed)
- #RPGaDAY: Day 8 – Resolve (Intellect; Hard Work; Vagabonds of Dyfed)
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