• Navigating this Blog~

    Arrayed in the pull-down menus at the top of the page is a collection of commentary and comments about roleplaying games and roleplaying techniques for both players and adjudicators. The most recent entry specifically on running games takes pride of place in the headline above. The most recent entries on all topics can be found listed below in the Livre d'Eibon

    The focus of the posts you will find here is strictly on face-to-face and play-by-post 'tabletop' gaming. Further details on what to expect, how things are arranged, and the schedule for posting different types of entry may be found in the 'What to Expect' sticky-post below~

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What to expect from Casting Shadows

Using either the pull-down menus at the top of the page, or the various means of tag and category search tools arrayed along the sides, readers can explore a growing collection of commentary and comments about roleplaying games and techniques for both players and adjudicators. The focus of these posts is strictly on face-to-face and play-by-post ‘tabletop’ … Continue reading

Cult of the Video GM 

With Perkins and Mercer as the best-known representatives, gaming as spectator sport is rapidly spreading, especially among newcomers and those who seek to return to the hobby, but do not know how. With Perkin’s ‘Acquisitions Inc show for Pax being far toward one end of this representation and Mercer’s Critical Role heading more toward the … Continue reading

Interview: Tim Prow

Another opportunity I had courtesy of AetherCon V was this virtual Q&A with miniatures-legend, Tim Prow. Tim has formed DieHard Miniatures and is attracting a lot of attention. The company is a collaboration of 3 sculptors, Tim Prow, Chaz Elliott, and Drew Williams, with the artist Richard Luong. Luong is perhaps best-known right now for … Continue reading

Interview: Jason Hardy

I was fortunate enough to have an opportunity a few weeks ago to conduct a brief Q&A with Catalyst Game Labs’ Jason Hardy. Considering his many roles as writer, editor, and Shadowrun line developer, our interview covered a lot of ground. Most of the Q&A – as well as quite a few other interesting interviews … Continue reading

BrigadeCon 2016

I had a Burnsian experience with BrigadeCon this year as my best-laid plans went agley indeed. I was able to help out in the lead-up to BrigadeCon both ‘out front’ in mentions during RPGaDay, as well as in some video promotional material. I was also able to assist a bit ‘behind the scenes’ in most … Continue reading

Shadowrun: Anarchy 

I like game systems at least as much as I like dice, and readers of this blog know that I have more than a passing fondness for dice…and understatement. I like systems. I like reading them, learning them, sharing them, and comparing how editions change over time. I even like comparing different expressions of the same … Continue reading

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