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The menus at the top of the page organize commentary posts about roleplaying games and roleplaying techniques for both players and adjudicators. The most recent entry specifically on running games takes pride of place in the headline above. The most recent entries on all topics can be found listed below in the Livre d’Eibon
The focus here is strictly on face-to-face, video conference, and play-by-post roleplaying games. Further details on how things are arranged may be found in the ‘What to Expect’ post below~
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The Podcast- On #RPGaDAY2026 So far: Days 1-16
- #RPGaDAY2026 and some Brief Updates
- On Suspected Inspirations for the Delta Green RPG with Jason Connerley
- A friendly conversation about natural-feeling characters with SettingFirstRPG
- A Friendly Conversation on Character Social Inequality in RPGs
- A Frightfully Cheerful Conversation on Horror and Comedy
- On the idea of a "Better Game"
- On what might be in a name, and Listener Calls
- Biting the Bullet with Jason Hobbs [video]
- Biting Bullets with Jason Hobbs
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What to expect from Casting Shadows
Using either the pull-down menus at the top of the page, or the various means of tag and category search tools arrayed along the sides, readers can explore a still-growing collection of commentary and comments about roleplaying games and techniques for both players and adjudicators. The focus of these posts is strictly on face-to-face and … Continue reading →
#RPGaDAY: Day 18 – Directness (Instinct; Grace; All for One)
This is the 18th day of #RPGaDay2026. This week, the prompts will be posts inspired by Triple Ace Games’ blend of heroic adventure with horror in Paul ‘Wiggy’ Wade-Williams’ swashbuckling RPG, All for One: Regime Diabolique. Of course, the very savvy among you, adept with calendars and the passage of time, will be realizing that today is Tuesday and that that might mean there could be a picture of one of the seven dogs who live here and give meaning to life. If so, you’d be right. Grace is back because no one is as full of grace as a Grace, and our Grace has the grace to grace this meagre page again.
Filed under All for One: Regime Diabolique, RPGaday, The Blog · Tagged with All for One, roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg, Ubiquity
#RPGaDAY: Day 17 – Intensity (Instinct; Fair; All for One)
This is the 17th day of #RPGaDay2026, we are in the second half of the event, and I will be sharing one of my favorite games of all time this week. It’s intense. Today our prompt is Intensity (or Integrity if you prefer – see the alternate prompts). Our weekly filter will be ‘Instinct’ all week, and the daily influence for this response comes from Monday’s child being ‘fair of face.’ The game I have chosen to share responses from this week is well-known as one of my absolute favorites. It pushed itself into the queue lining up on my shelves because according to it, I have been neglecting my duties as a musketeer.
Filed under All for One: Regime Diabolique, RPGaday, The Blog, Ubiquity · Tagged with All for One, roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg, Ubiquity Roleplaying System
#RPGaDAY: Day 16 – Composure (Associates; Blessed; WILD)
This is the 16th day of #RPGaDay2026 and we are now finishing the weekend in which we segue into the second half of the 13th run of this celebratory event. Today our prompt is Composure. Our weekly filter is the last day for ‘Associates,’ and our daily filter is the one that all the other days get jealous about, ‘blessed,’ despite the obvious propaganda by the Ra Foundation.
Filed under RPGaday, The Blog, WILD · Tagged with roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg
#RPGaDAY: Day 15 – Endurance (Associates; Hard Work; WILD; Independence Day)
This is the 15th day of #RPGaDay2026 and we are in the weekend in which we segue into the second half of this event. Today our prompt is Endurance. Our weekly filter is ‘Associates,’ and our daily filter is ‘works hard for a living.’ This is the first half of the mid-point in this 31-day event. For those of you who are still managing to post every day you have our respect. Champions like the Pink Phantom are doing daily podcast releases starting with world building an old-fashioned way, and event-founder David Chapman is still posting character art daily. That’s impressive, right? RPGaDAY is not a competition though – it’s an opportunity to blend your voice with other gamers and praise our hobby. Life might not give you enough time to post every day, but we all appreciate the days when you can and do post, and are curious about what it will be. This pep-talk is brought to you by Saturday, the number 15, and the magic of roleplay. Don’t give up! We are cresting the hill and from tomorrow it’s all a downhill grade~
Filed under RPGaday, The Blog, WILD · Tagged with roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg
#RPGaDAY: Day 14 – Regard (Associates; Charitable; WILD)
This is the 14th day of #RPGaDay2026 and it is Friday. We dodged a bullet with yesterday not falling on this date! Today our prompt is Regard and the tone shifts from some of the darker prompts of earlier this week. Our weekly filter is still the very neutral ‘Associates.’ I guess it is up to you how to take the remaining daily filters. Today’s is ‘Loving and Giving,’ so that is harder to turn to the dark side, as it were.
Filed under RPGaday, The Blog, WILD · Tagged with roleplaying, roleplaying games, RPG, RPGaDAY2026, ttrpg
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Livre d’Eibon
- #RPGaDAY: Day 19 – Desire (Instinct; Woe; All for One)
- #RPGaDAY: Day 18 – Directness (Instinct; Grace; All for One)
- #RPGaDAY: Day 17 – Intensity (Instinct; Fair; All for One)
- #RPGaDAY: Day 16 – Composure (Associates; Blessed; WILD)
- #RPGaDAY: Day 15 – Endurance (Associates; Hard Work; WILD; Independence Day)
- #RPGaDAY: Day 14 – Regard (Associates; Charitable; WILD)
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