Behind the Lines: Instigation

Not long after the initial scenario pitch requirements for Parallel Lines were given to us, I found myself latching on to a set which would put the Agents against a backdrop of what they might at first see as someone else’s war. I hoped that I could provide a framework for the GM to work … Continue reading

Behind the Lines: Introduction

The new release from the Design Mechanism for April was a scenario collection called Parallel Lines. Usually, when a new book from the Design Mechanism is released, I do some sort of overview and share my thoughts here, on my YouTube channel, or both. This time is a little different as I have had a … Continue reading

BrigadeCon 2016

I had a Burnsian experience with BrigadeCon this year as my best-laid plans went agley indeed. I was able to help out in the lead-up to BrigadeCon both ‘out front’ in mentions during RPGaDay, as well as in some video promotional material. I was also able to assist a bit ‘behind the scenes’ in most … Continue reading

Luther Arkwright ~ part 3: Mechanics

This third of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at a sampling of mechanics and attributes for expanding the solid foundation of the RuneQuest 6th Edition core rules into  a modern or futuristic setting, as well as a look at the system for including learned mystical abilities. Dependencies One of … Continue reading

Luther Arkwright ~ part 2: Characters

This second of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at character creation in a modern or futuristic context, with the added prospect of psychic abilities (Traits) included.

  • Revelations of Glaaki

  • Invocation

    Do not summon up that which you cannot also put down:

    runescastshadows at the intersection of Google and Mail.

    Find us on Google+

  • Role-Playing Stack Exchange