BrigadeCon 2016

I had a Burnsian experience with BrigadeCon this year as my best-laid plans went agley indeed. I was able to help out in the lead-up to BrigadeCon both ‘out front’ in mentions during RPGaDay, as well as in some video promotional material. I was also able to assist a bit ‘behind the scenes’ in most … Continue reading

Luther Arkwright ~ part 3: Mechanics

This third of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at a sampling of mechanics and attributes for expanding the solid foundation of the RuneQuest 6th Edition core rules into  a modern or futuristic setting, as well as a look at the system for including learned mystical abilities. Dependencies One of … Continue reading

Luther Arkwright ~ part 2: Characters

This second of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at character creation in a modern or futuristic context, with the added prospect of psychic abilities (Traits) included.

Luther Arkwright: Roleplaying Across the Parallels ~ part 1

all rights reserved, Bryan Talbot, 1989

Part one of three looking between the covers and across the dimensions of Luther Arkwright: Roleplaying Across the Parallels, by the Design Mechanism. This installment, campaign support and development.

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