Behind the Lines: Implementation

Let’s suppose that you are running the Luther Arkwright setting for Mythras, the Design Mechanism’s masterful take on the D100 rules made famous by RuneQuest. Let’s further suppose that you have picked up the loose campaign framework for Arkwright, Parallel Lines. Let’s go even further out into speculative territory and imagine that you have also … Continue reading

Ministry of Unusual Affairs: GM Notes 1

What follows is a brief Q&A with the GM of our Play by e-Mail campaign featuring Agents of the Ministry of Unusual Affairs, using Leagues of Gothic Horror – a supplement for Leagues of Adventure. GM (Murderbunny): I was looking forward to the recap of the caper in the caves. Thanks for this; reliving the campaign … Continue reading

#RPGaDay Day 25: On Character 

Today’s Question: What makes for a good character?  There is a lot to say on this topic, for me at least. Character is the driving force in my enjoyment of roleplaying games.What goes into a good character is both simple and complex. Easy to relate and complex. The long answer is in the video (not … Continue reading

Who Watches the Roleplayers?

I almost had a good discussion about Watchmen recently when Ron Edwards made an interesting post on an aspect of the graphic novel on his Dr. Xaos comics madness blog. I say ‘almost,’ because as our points in the comments run counter to each other, nothing much came of it. Tangents are traps in any discussion of … Continue reading

Casting Runes 6: A Season for All Things – Session 23 Recap

This post is the 23rd recap of play in our RuneQuest 6th Edition, collaboratively-developed, sword and sorcery campaign. This session dealt with the brutal creatures, bands of enemies, and strange goings-on in the unexplored lands at the edge of the Firmament. We estimate that there are perhaps two more sessions left in this leg of the campaign. Once done, … Continue reading

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