Do we, in truth, need Truth?

I am a big fan of truth. I have all their albums. I have been a fan of truth for so long it has gone in and out of vogue more times than I can count. Of course, I was an English major so there is some veracity to the claims that I may not … Continue reading

Genre and the Modern Prometheus

Consciously, or unconsciously what we do as a group of players in a roleplaying game gives shape to a specific genre. There is no escape. In our quest for a good time, our actions and interactions as an amalgam of players, characters, GM, and non-player characters create a fictional world we own perhaps even more … Continue reading

Shadowscast Episode 10

This tenth episode of Shadowscast, the last of Volume 1 and a year of presenting ideas in this way, presents many short segments on Korea ranging from the mundane to the threatening with a side order of delicious, a few short unboxing clips from the last few months, one segment offering a short overview on … Continue reading

Genre is Rule 0

Now available in audio form with commentary from 2020 Casting Shadows Podcast I watched a video clip yesterday evening which asked “Why?” in connection to the disparity in numbers between those who will choose to respond to an ad looking for D&D or Pathfinder players as compared to the number who will respond to ads … Continue reading

Casting Runes 2: Populating a Peculiar Place

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Decades ago, when I was running fantasy stories as a matter of course, my worlds were planets circling stars and followed the laws of physics as I understood them. About the only thing that … Continue reading

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