More Gaming with Google+

As readers of this blog already know, I like Play by e-Mail games and have found them much easier to run since the advent of Gmail. A few weeks ago, I transformed a game slated to be run as a PBeM into a game run via Google+ and my initial feeling is that I will … Continue reading

Shadowscast Episode 6

This episode has been delayed for a few months and as such has expanded to nearly twice its normal expected size. No guests were harmed in the filming of this episode, but one crane was filmed without his permission while stalking three-eyed fish. Topics for this Shadowscast range from a look at some GameScience dice … Continue reading

Let the beats fall where they may…

I have been struggling to write a certain post since I started this blog. This is a run at it, but probably won’t be it. Bits and pieces of the theme have crept out here and there in other posts, but simply what I want to write about is this: There is much more to … Continue reading

To Seek Out New Dice and New… Civilizations

With no small amount of wonderment at myself, I went on an extensive dice hunt this month for a game I am not at all likely to run. The game? Dungeon Crawl Classics. This post is not about the game though, it’s about the dice. Nostalgia and High Impact Dice It took me years to … Continue reading

Playing to Type: Genre Fidelity and Growth

Genre conventions and assumptions can make or break a session, scenario, campaign or even a group. They are not alone in possessing this awesome power, but they do occupy a curious niche of game elements which people seem to understand, yet prove that they do not somewhere between ‘it’s probably too late to fix things’ … Continue reading

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