Playing to Type: Genre Fidelity and Growth
Posted by Runeslinger on August 2, 2012 · 9 Comments
Genre conventions and assumptions can make or break a session, scenario, campaign or even a group. They are not alone in possessing this awesome power, but they do occupy a curious niche of game elements which people seem to understand, yet prove that they do not somewhere between ‘it’s probably too late to fix things’ … Continue reading →
Filed under Running Games, Technical Questions, The Blog · Tagged with Character Development, gaming, genre conventions, genre-fidelity, Role-playing game, running games, setting development, themes
Gaming on a Desert Island…
Posted by Runeslinger on July 30, 2012 · 6 Comments
The Black Campbell‘s post on which 10 game books he would like to be marooned with should he ever take a tour on the Minnow or start working for FedEx came across my screen this weekend and I have been thinking about it off and on since. I am honestly not sure I can list … Continue reading →
Filed under Running Games, Technical Questions · Tagged with A Time of War, Aces & Eights, Battletech, Call of Cthulhu, game books, Leagues of Adventure, Role-playing game, roleplaying system, running games, Ubiquity
Assessing Group Performance
Posted by Runeslinger on July 26, 2012 · 9 Comments
Perception shapes reality, but sadly individual perception shapes only an individual’s reality to any great degree. I say sadly, not because I long for the chaos such a totally mutable world would bring with it, but because many of us remain trapped in glass rooms for 1 in the Hotel of the Real, thinking that our perception … Continue reading →
Filed under Preparation and Preparedness, Technical Questions, The Blog · Tagged with gaming, playing in games, Role-playing game, roleplaying, RPG, running games, signal loss
OSR or OGRe?
Posted by Runeslinger on July 20, 2012 · 4 Comments
Old Dog on the prowl As those with any familiarity with this blog will know I have been focused pretty heavily on running games with the Ubiquity roleplaying system for almost two years now. One interesting side effect of that which I noticed this week was that other systems are starting to look awfully slow … Continue reading →
Filed under Battletech, Running Games, The Blog, Ubiquity · Tagged with A Time of War, Aces & Eights, All for One, Call of Cthulhu, Desolation, Hollow Earth Expedition, Leagues of Adventure, Mechwarrior, roleplaying system, running games, Shadowrun, Trinity, Ubiquity, World of Darkness
Why do supplements feel like an anchor, not support?
Posted by Runeslinger on June 25, 2012 · 7 Comments
When I was a D&D player my cohorts and I had no access to much beyond the core books we had obtained from far-flung centers of population with amazing things like book and hobby stores. Core books had come to us from mail order, or older brothers who didn’t understand what the game was, or … Continue reading →
Filed under Casting the Shadows, Preparation and Preparedness, Running Games, The Blog · Tagged with running games, setting development, Technoir, Thoughts, Ubiquity Roleplaying System







