Game for the Holidays

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I have just gotten back from a week away. Setting scheduled posts through WordPress before I left meant that for the entire time I was away, I didn’t have to spare a thought for gaming or related issues. Now that I am back, trying to clear the dust off that part of my brain, I … Continue reading

Getting in your own way

A game, when it is going well, has a certain flow to it, almost a cadence. Unlike a scripted tale, however, story beats are not always, or at least not entirely in your hands. I have purchased but not yet read the inimitable Robin Laws’ renowned treatise on this issue, Hamlet’s Hit Points, and wish … Continue reading

Rewards of Risk

While reading a post on Compromise and Conceit about acting in-character, a question of the nature of risk in roleplaying games was raised, namely that of character mortality. As one of those who feels that a lack of risk and challenge obviates the purpose of playing, I was initially surprised to see the assumed correlation … Continue reading

All for One: Regime Diabolique

Although I haven’t read every word in the core book from Triple Ace Games, I can already tell that All for One is one of those games that I hope I get to play, rather than run: I really want to play a character in this setting! This game, compellingly written by Paul ‘Wiggy’ Wade-Williams, … Continue reading

Relearning an Old Favorite~

“Center Torso, possible crit!” Magical words from my first game of Battletech in the summer of ’87 in a basement that smelled of old tires, engine oil, and detergent. Oddly appropriate smells now that I think about it.  One moment later, they were followed up by even more magical words forever cementing  a love of … Continue reading

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