“Before-ing” the After: Desolation

On Sunday, our new group of gamers settled in to play the introductory session of our new Desolation campaign. While this is exciting, even more exciting is that I get to play. The campaign will be using a shared setting, and my part of that setting will not appear until later. Lucky me! Before The … Continue reading

Technoir Playtest

Early on Sunday afternoon, in a board game café we expected to be deserted, but was not, we conducted our first playtest of the Technoir RPG Beta rules. Coordinated in part through meetup.com to expand my circle of gamers here in Seoul, we had four players willing to try a little cybered-noir on a sunny … Continue reading

Rise of the Apocalypse, Fall of the Pulps

http://nicklein.wordpress.com/2009/05/08/tv/

Not for lack of trying, and not without a certain amount of success, we have decided to shelve Hollow Earth Expedition in favor of Desolation. The cause, more than anything else, was the double-tap of period plus genre familiarity. The players adapted to the system rapidly, and our sessions were fast-paced, not prone to wish-fulfillment … Continue reading

Technoir is no punk

I cannot say that I like FATE. I am willing to admit that it may have been the learning process that lead me to that blasé reaction, but I suspect it is a little more. This being the case, I was somewhat surprised at my strong positive reaction to Technoir, the new game in development … Continue reading

Secrets of the Templars

A mysterious castle with twisting corridors to mimic the secrets of each resident

I honestly believe that it is not hyperbole to say that I used to game with a genius. In my early twenties, there was a period between careers where I worked odd jobs and participated in 7-8 games a week. I didn’t sleep much. Four of these games were set in the World of Darkness … Continue reading

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