So last time, the world ended…
Posted by Runeslinger on September 20, 2011 · 3 Comments
This past Sunday, my stint of being ‘just a player’ ended as Kyrei’s introductory story came to its dramatic conclusion with our characters stumbling across an incredibly compelling quest story, just as the world ended. I guess we had to expect that given that we were exploring the rich setting for Greymalkin Designs’ fascinating post-apocalyptic … Continue reading →
Category Desolation, Running Games, The Blog, Ubiquity · Tagged with Desolation, Night of Fire, Obsidian Portal, Role-playing game, roleplaying, setting development, themes, Ubiquity
Dive! Dive! Dive!
Posted by Runeslinger on September 14, 2011 · 11 Comments
Forgive the patently false submarine reference, but I wanted to discuss immersive roleplay with all of you, and the titular phrase just popped in my head like so much flotsam after a successful torpedo attack. I prefer immersive roleplay when given the choice. I have nothing against playing via avatar as we used to do … Continue reading →
Category Casting the Shadows, Characters and Support Cast, Running Games, The Blog, Themes and Intentions · Tagged with immersive roleplay, roleplaying
I Created a Dragon!
Posted by Runeslinger on September 7, 2011 · 4 Comments
It takes a lot to make me resort to creating a house rule. That said, I tend to make my own rules all the time. Come again? I am not sure if it is my experience starting with Basic D&D, or if it is just another inexplicable element of my character, but I have noticed … Continue reading →
Category Desolation, Running Games, Technical Questions, The Blog, Ubiquity · Tagged with House rule, roleplaying, Ubiquity
Old Mechwarrior shares old houserules
Posted by Runeslinger on August 30, 2011 · Leave a Comment
About a thousand years ago, a good friend* and I cobbled together our own house rules for our ongoing Battletech group. Inspired mainly by our growing use of 3D terrain, the desire to incorporate more roleplay, and my love of Starfleet Battles, the system addressed some things which crop up for long-term players, but frequently … Continue reading →
Category Battletech, Battletech / Mechwarrior, Running Games, Star Fleet Battles, The Blog · Tagged with Battletech, Battletech Universe, roleplaying
GM: The Core Principles
Posted by Runeslinger on August 24, 2011 · 4 Comments
Two themes “out there” this week caught my eye, mostly because they blend together quite well, but then the rallying of quite a few other blogs around the call to Build a Better GM effectively made up my mind about what I would write about this week: the core principles of being a GM The … Continue reading →







