From a certain point of view… On RPGs.
Posted by Runeslinger on September 1, 2026 · 1 Comment
What if, for the sake of discussion, everything that you believe to be true about roleplaying games were true, but let’s also note that that “you” is not the singular, but the plural. We can rightfully expect, I think, for the sum of all those perspectives to seem chaotic. Of course, not all that each … Continue reading →
Category Preparation and Preparedness, The Blog, Themes and Intentions · Tagged with gaming, Role-playing game, roleplaying, roleplaying games, RPG, RPG Theory, running games, ttrpg
#RPGaDAY: Day 31 – Edge (Ability; Fair; Continuum)
Posted by Runeslinger on August 31, 2026 · Leave a Comment
Today is Monday, August 31st and the final day of #RPGaDAY2026. As usual, it has been a privilege to witness how different communities all over the world have taken time out of their lives and social media activities to share their love and appreciation for roleplaying games and the people who play them. It’s fantastic. David and I talk a little about it in our Closing Video so I don’t need to use space and your time to write about it here. Instead, let’s get to the final prompt: Edge. On the infographic, today starts its own single-day week, so we get ‘ability’ as one filter, and ‘fair of face’ for the other. The game I have chosen for today is one that is out on the fringes of RPG conversation. Today, my response will be drawn from Continuum: Roleplaying in the Yet by Aetherco / Dreamcatcher Multimedia.
Category RPGaday, The Blog · Tagged with Continuum: Roleplaying in the Yet, roleplaying, roleplaying games, RPG, RPGaDAY2026, Time Travel RPG, ttrpg
#RPGaDAY2026 – Some Memorable Responses
Posted by Runeslinger on August 31, 2026 · 1 Comment
The most important aspect of #RPGaDAY in any year is not finishing all of the prompts or being on time with responses, but being positive about roleplaying games and gamers. Over the course of 31 days, that positivity sparks fond memories, reignites old interests, or fans the flames of new ones. Below I have taken a special or representative post from 31 different sources that caught my eye during August 2026. I hope you will take some time in September to take a look at what these sources had to offer for the event this year and, if you can, let them know that you were there~
Category RPGaday, The Blog · Tagged with Continuum: Roleplaying in the Yet, roleplaying, roleplaying games, RPG, RPGaDAY2026, Time Travel RPG, ttrpg
#RPGaDAY: Day 30 – Pride (Emotion; Blessed; Space: 1999)
Posted by Runeslinger on August 30, 2026 · Leave a Comment
It is Day 30 of #RPGaDAY2026 and the last day of using Space: 1999 by @Modiphius for my responses. Tomorrow is the last day of this yearly RPG-positivity event. It will also be the first and only day I use the game selected for the final “week” of this event. We started with a two-day “week”and the Rivers of London RPG and we will end with a one-day “week” and a game you will have to visit here tomorrow to find out about. The weekly filter ending its run today on Day 30 is “emotion.” The daily filter for Sunday is “blessed.” The prompt for today is “pride.”
Category 2D20, RPGaday, Space: 1999, The Blog · Tagged with 2D20, All for One, roleplaying, roleplaying games, RPG, RPGaDAY2026, Space: 1999, ttrpg
#RPGaDAY: Day 29 – Labor (Emotion; Effort; Space: 1999)
Posted by Runeslinger on August 29, 2026 · Leave a Comment
It is Saturday, August 29th, and, surprising no one hopefully, it is also Day 29 of #RPGaDAY2026. The weekly filter adding its special flair to the prompts from Day 24 to Day 30 is “emotion.” The daily filter for Saturday is “works hard for a living.” The prompt is “labor.” The game I am looking at this week to share thoughts on the notion of characters in RPGs is Space: 1999 published by @Modiphius and written by Andrew Peregrine. In the context of the 2D20 Space: 1999 RPG, influenced by the ideas of emotion and hard work, what character or characterization ideas are sparked by labor as a prompt? Anyone? Would you like me to take the first shift? No problem! I live in your future anyway, so let’s get to it~
Category 2D20, RPGaday, Space: 1999, The Blog · Tagged with 2D20, All for One, roleplaying, roleplaying games, RPG, RPGaDAY2026, Space: 1999, ttrpg








