Genre and the Modern Prometheus

Consciously, or unconsciously what we do as a group of players in a roleplaying game gives shape to a specific genre. There is no escape. In our quest for a good time, our actions and interactions as an amalgam of players, characters, GM, and non-player characters create a fictional world we own perhaps even more … Continue reading

Genre is Rule 0

Now available in audio form with commentary from 2020 Casting Shadows Podcast I watched a video clip yesterday evening which asked “Why?” in connection to the disparity in numbers between those who will choose to respond to an ad looking for D&D or Pathfinder players as compared to the number who will respond to ads … Continue reading

Casting Runes 2: Populating a Peculiar Place

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Decades ago, when I was running fantasy stories as a matter of course, my worlds were planets circling stars and followed the laws of physics as I understood them. About the only thing that … Continue reading

Roleplaying: The Simulation

http://www.youtube.com/user/runeslinger

For a few weeks now I have been in the process of doing short clips (no, really!) on my YouTube channel which are intended to serve as an introduction to a style of play which I feel was more common in the past than it is now. Although badly or misleadingly named (and I apologize … Continue reading

October RPG Blog Carnival – Surfing the Surfeit of Horror

It’s October, so naturally it is time to expect Halloween episodes in prime-time on the major networks, fat pumpkins in the grocery stores and farmers markets, and line-jumping Christmas Decorations in the shopping malls. For gamers, thoughts often turn to the one-shot horror story, such as running a Call of Cthulhu scenario, or dipping into … Continue reading

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