Saturday Seed ~ 168 (Call of Cthulhu)
Posted by Runeslinger on August 10, 2013 · Leave a Comment
For those like me who backed the 7th Edition of Call of Cthulhu out of love of the grand old game, and faith in the playtesters’ reports that not too much damage had been done to it in the slightly spurious quest to ‘update it for modern players,’ the past day has likely been spent … Continue reading →
Category Call of Cthulhu, Saturday Seeds, Themes and Intentions · Tagged with Call of Cthulhu, roleplaying game, Story Hook
Casting Runes 5: More and Less than Human
Posted by Runeslinger on June 2, 2013 · 3 Comments
This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. It is long past time to show a little more about character options for this setting, and to write a little bit about how it will be run. Let’s start with the last part … Continue reading →
Casting Runes 4: The Dance of Death
Posted by Runeslinger on April 21, 2013 · 4 Comments
This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. This installment focuses on combat in general and magic use in combat in particular. Our Combatants For my first few sample combats with RuneQuest 6, I picked pregenerated characters and creatures randomly and worked … Continue reading →
Casting Runes 3: Developing the Experience
Posted by Runeslinger on April 2, 2013 · Leave a Comment
This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Balancing Interests For me, the lure of developing this campaign is to delve deeply into RuneQuest. I hope to develop a believably violent world with mediation, tactical evasion, and strategic forethought as hallmarks of … Continue reading →
Enforcing Genre Fidelity Mechanically
Posted by Runeslinger on March 18, 2013 · Leave a Comment
For the sake of sanity and brevity, I do not want to get into the distinctions between being true to a genre to varying degrees, and caricaturing a genre. If you see me doing that, please stop me. I would like to remain briefly sane… wait. Nevermind. “I am gonna send you to a deep, … Continue reading →
Category Live Game Report, Playing in Games, Running Games, Technical Questions, The Blog, Themes and Intentions · Tagged with Genre, roleplaying, Star Wars, Technoir







