What is a roleplaying game?!
Posted by Runeslinger on October 7, 2020 · 8 Comments
Have you answered for yourself what you think RPGs actually are? I have, and this post is about my answer, and some answers like it~
Category Actual Play, Casting the Shadows, Playing in Games, Preparation and Preparedness, Running Games, Technical Questions, The Blog, Themes and Intentions · Tagged with RPG Theory
The Sky Is No Limit: Recap 1
Posted by Runeslinger on July 12, 2020 · 3 Comments
What began as an opportunity to take Leagues of Adventure out for a fun spin around a mysterious treasure site has morphed into a regular campaign with an expectation of weekly play. It has also shifted from a sort of off-the-cuff, no-pressure video conference game to one streamed live on the Triple Ace Games Facebook … Continue reading →
Category Actual Play, Campaign Recaps, Live Game Report, Running Games, Ubiquity · Tagged with Actual Play, Leagues of Adventure, Triple Ace Games, Ubiquity, Ubiquity Roleplaying System
The Sky Is No Limit
Posted by Runeslinger on June 23, 2020 · 3 Comments
A few weeks ago, I had the pleasure of running two sessions of Leagues of Adventure for a new mix of familiar people. The set-up was based in 1895 and involved an effort to hamper an unlawful and misguided attempt to uncover the Oak Island Treasure while securing it for a third party. Designed to … Continue reading →
Can I make my game better?
Posted by Runeslinger on June 11, 2020 · 7 Comments
Not everyone asks this question, of course, but it – or some variation of it – is common enough. Sometimes, it’s just a feeling. A worry after a session, or a weight that builds as sessions dwindle in the rearview mirror. It’s a curious question isn’t it? It invites a series of other questions. What … Continue reading →
Category Actual Play, Playing in Games, Preparation and Preparedness, Running Games, Technical Questions, The Blog · Tagged with GM Advice, Player Responsibility, roleplaying games
Behind the Lines: Implementation
Posted by Runeslinger on June 8, 2020 · Leave a Comment
Let’s suppose that you are running the Luther Arkwright setting for Mythras, the Design Mechanism’s masterful take on the D100 rules made famous by RuneQuest. Let’s further suppose that you have picked up the loose campaign framework for Arkwright, Parallel Lines. Let’s go even further out into speculative territory and imagine that you have also … Continue reading →








