Chaosium’s Basic Roleplaying

…BRP hits a precise point where it makes a clear and resonant kind of sense. It is grounded in the experience of being human and the underpinning logic of the imaginative worlds we create. It surges with brutal magic and the even more brutal harm people can inflict upon each other – and receive in turn. It finds ways to make risk easy to run yet pleasantly agonizing to choose. It has a lot to say about who the characters we play are, yet has the room to listen to our ideas as well. It is incredibly responsive to the ongoing events of play… It has a boldness about how it limits characters to a human mold, yet expects better of them. Anyone can be a hero, the pages of BRP whisper, they just have to act…

Call of Cthulhu Immersive Sandbox Campaign Recap and Reflection ~ 1

The campaign has grown from one investigation with a single investigator to five independent investigations (or branches) and nine investigators, so far…

Saturday Seed ~ 182 (Hawkmoon)

This Saturday Seed presents an idea for the other game in Chaosium’s old Eternal Champion line, Hawkmoon. Not as successful as Stormbringer, it is still a gem of a product in its own right. The seed In the wake of several unexpectedly unsuccessful military actions, agents from Gran Bretan extend diplomatic overtures to foreign nobles … Continue reading

Saturday Seed ~ 172 (Nephilim)

This exceedingly short seed is for the occult-themed roleplaying game, Nephilim, originally produced in French by Multisim and licensed for production and further development by Chaosium. The seed Something hidden is found in something old and familiar, and what is done with it makes all the difference. Planting the seed There are a few routes … Continue reading

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