A different kind of Ether…

It’s no secret that this blogger holds a certain affection for the pulps, in whatever form they might take. With that understanding, it is no surprise that if weird science were to be brought up, we might soon be discussing any number of devices or properties related to the Ether be they from HEX, or … Continue reading

Gothic Horror in Print

Two topics which get mentioned a lot on this blog are the Ubiquity Roleplaying System and Triple Ace Games. A third topic of note is Horror. This post is about all three: Triple Ace Games’ ambitious project of releasing an in-depth series of source books for Gothic Horror. Some History Unlike many Kickstarter Projects which do not … Continue reading

From RuneQuest to Mythras

Over the coming weeks, as June becomes July, one of my favorite systems will be transforming once again. RuneQuest 6th Edition, the flexible and powerful iteration of this long-lived system by Pete Nash and Lawrence Whitaker of The Design Mechanism is casting off the name by which it has been known to re-emerge under the name … Continue reading

Riddle Me Steel

I moved to Korea a long time ago and in the early days of my time here, it was not as easy to keep up with developments in RPGs as it has since become. One of the games that I missed when it was new, and in fact did not even hear about until it … Continue reading

Luther Arkwright ~ part 3: Mechanics

This third of three installments in our short series on Luther Arkwright: Roleplaying Across the Parallels will look at a sampling of mechanics and attributes for expanding the solid foundation of the RuneQuest 6th Edition core rules into  a modern or futuristic setting, as well as a look at the system for including learned mystical abilities. Dependencies One of … Continue reading

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