Genre and the Modern Prometheus
Posted by Runeslinger on February 4, 2013 · 9 Comments
Consciously, or unconsciously what we do as a group of players in a roleplaying game gives shape to a specific genre. There is no escape. In our quest for a good time, our actions and interactions as an amalgam of players, characters, GM, and non-player characters create a fictional world we own perhaps even more … Continue reading →
Shadowscast Episode 10
Posted by Runeslinger on January 28, 2013 · Leave a Comment
This tenth episode of Shadowscast, the last of Volume 1 and a year of presenting ideas in this way, presents many short segments on Korea ranging from the mundane to the threatening with a side order of delicious, a few short unboxing clips from the last few months, one segment offering a short overview on … Continue reading →
Category All for One: Regime Diabolique, Casting the Shadows, Desolation, Hollow Earth Expedition, Leagues of Adventure, Leviathans, Playing in Games, Reports, Running Games, Shadowscast, Ubiquity · Tagged with gaming, Korea, Role-playing game, roleplaying, RPG, setting development, Shadowscast, South Korea
Genre is Rule 0
Posted by Runeslinger on January 27, 2013 · 7 Comments
Now available in audio form with commentary from 2020 Casting Shadows Podcast I watched a video clip yesterday evening which asked “Why?” in connection to the disparity in numbers between those who will choose to respond to an ad looking for D&D or Pathfinder players as compared to the number who will respond to ads … Continue reading →
Category Aces & Eights, All for One: Regime Diabolique, Brass&Steel, Call of Cthulhu, Godlike, Hollow Earth Expedition, Leagues of Adventure, Running Games, Stormbringer, Technical Questions, Technoir, The Blog, Themes and Intentions · Tagged with Aces & Eights, dungeon crawl classics, Dungeons & Dragons, gaming, genre conventions, Role-playing game, roleplaying games, RPG, running games, World of Darkness, Wraith the Oblivion
Casting Runes 2: Populating a Peculiar Place
Posted by Runeslinger on January 19, 2013 · Leave a Comment
This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Decades ago, when I was running fantasy stories as a matter of course, my worlds were planets circling stars and followed the laws of physics as I understood them. About the only thing that … Continue reading →
Saturday Seed ~ 139 (HEX)
Posted by Runeslinger on January 19, 2013 · Leave a Comment
This week’s seed is for Hollow Earth Expedition, and involves a rare moment when the characters are at home doing nothing. We all know how the universe hates that. The seed The seed involves giving the characters a choice about becoming aware of forces seeking to meddle in world affairs to their own benefit behind … Continue reading →
Category Hollow Earth Expedition, Saturday Seeds, Ubiquity · Tagged with Hollow Earth Expedition, Plot Ideas, roleplaying, Story Hooks, Ubiquity Roleplaying System







