PvP and/or CvC? Intraparty Conflict
Posted by Runeslinger on March 19, 2013 · 6 Comments
Although Player versus Player (PvP) seems to be the accepted term among a large proportion of gamers for conflict within the party, the broad use of this term can cause enough confusion that discussion of the outcomes of intraparty conflict can become unproductive. This entry chooses to focus on two types of intraparty conflict: Player … Continue reading →
Category Playing in Games, Running Games, Technical Questions, The Blog · Tagged with character interactions, Games, interpersonal conflict, intraparty conflict, Player versus player, PvP, roleplaying
Enforcing Genre Fidelity Mechanically
Posted by Runeslinger on March 18, 2013 · Leave a Comment
For the sake of sanity and brevity, I do not want to get into the distinctions between being true to a genre to varying degrees, and caricaturing a genre. If you see me doing that, please stop me. I would like to remain briefly sane… wait. Nevermind. “I am gonna send you to a deep, … Continue reading →
Category Live Game Report, Playing in Games, Running Games, Technical Questions, The Blog, Themes and Intentions · Tagged with Genre, roleplaying, Star Wars, Technoir
Saturday Seed ~ 147 (Desolation)
Posted by Runeslinger on March 16, 2013 · Leave a Comment
This week’s seed is for Desolation by Greymalkin Design Studio. The depth and breadth of possibility in running campaigns for this game always impresses me each time I leaf through it. All the inspirational sparks are there, without the massive overhead of lore to swallow and disseminate. That the game can still evoke a very … Continue reading →
Category Desolation, Saturday Seeds, Ubiquity · Tagged with Desolation, Role-playing game, roleplaying, RPG, Ubiquity Roleplaying System
Distractions of Creativity
Posted by Runeslinger on March 10, 2013 · 6 Comments
I think when I was younger, and had more time for gaming, the primary reason I was involved in running so many games was that the act of refining ideas I have created seems to spark more and more ideas for completely unrelated things. As readers of this blog know, these days I am working … Continue reading →
Category Live Game Report, Preparation and Preparedness, Shadowscast, The Blog · Tagged with creative streak, fantasy campaign, gaming
To Dice, Perchance to Dream
Posted by Runeslinger on February 26, 2013 · Leave a Comment
I have been thinking about how dice actually shape my games, and wondering how it is possible for them to do so. Apart from the superstitions I have found reflected in the habits and thoughts of gamers I have met from around the world, in what ways do the dice we use collaborate in the … Continue reading →
Category Running Games, The Blog · Tagged with Battletech, Dice, Hollow Earth Expedition, Role-playing game, RPG







