Rolling for fun and profit~
Posted by Runeslinger on September 16, 2010 · Leave a Comment
A few times in the last year, mainly due to our group’s tendency to switch between a few ongoing campaigns, with the occasional short-term story thrown in for the sake of variety and experimentation, I have had a discussion about the actual application of mechanics for a few of our regular systems. If your experience … Continue reading →
Category Playing in Games, Preparation and Preparedness, Running Games, Technical Questions, The Blog, The Gamers · Tagged with playing in games, role-playing, roleplaying, running games, Thoughts
The Imbalance Principle
Posted by Runeslinger on September 15, 2010 · 6 Comments
Prologue: Due to a lack of clarity on my part in a post earlier this week, I find myself with a new post to write. The topic isn’t new, and I have referred to it in passing before, but in this entry, we will drag the bastard out into the sunlight and see what happens. … Continue reading →
Iconic Heroes ~ Part 4
Posted by Runeslinger on September 14, 2010 · Leave a Comment
Now that a theme has been chosen, and some of the character design issues have been worked out, I think it is time to consider possible settings. My last few modern games have been set in stylized versions of real cities in various parts of the world (Chicago, San Francisco, and London) or in similar … Continue reading →
Category Casting the Shadows, Icons, Preparation and Preparedness, Running Games · Tagged with Icons, running games, setting development
Part of the whole~
Posted by Runeslinger on September 13, 2010 · 6 Comments
Weak Analogies and Misdirection: I love reading old pulp stories. Even though I live in an apartment with virtually no convenient storage or display space, on the other side of the Earth from the bunker in which all my other cool stuff is kept, I still have literal stacks of pulps from the likes of Maxwell Grant, … Continue reading →
Iconic Heroes ~ part 3
Posted by Runeslinger on September 9, 2010 · Leave a Comment
A friend of mine asked me why I was choosing to use Icons for the mechanics of this story, seeing as how I didn’t really like aspects of it and consider it ‘not my thing.’ I gave him a long-winded response that boils down to, “I feel that I should give this lineage of games … Continue reading →
Category Casting the Shadows, Characters and Support Cast, Icons, Preparation and Preparedness, Running Games · Tagged with Icons, role-playing, roleplaying, RPG, running games, setting development





