All for One: The Importance of Social Combat
Posted by Runeslinger on September 29, 2010 · 8 Comments
I will clap my hands three times, you full moon! On the third clap, I want to see you eclipse yourself! Don’t you find that too often in RPGs, the sheer eloquence and majesty of language used as a weapon, fuelled by passion, ego, and the momentum sparked by the furious pressure of dozens of eyes, … Continue reading →
Category All for One: Regime Diabolique, Playing in Games, Preparation and Preparedness, Running Games · Tagged with All for One, playing in games, roleplaying, running games
Rewards of Risk
Posted by Runeslinger on September 28, 2010 · 13 Comments
While reading a post on Compromise and Conceit about acting in-character, a question of the nature of risk in roleplaying games was raised, namely that of character mortality. As one of those who feels that a lack of risk and challenge obviates the purpose of playing, I was initially surprised to see the assumed correlation … Continue reading →
Category Playing in Games, Preparation and Preparedness, Running Games, Technical Questions, The Blog · Tagged with playing in games, roleplaying, running games, The Blog, Thoughts
Influences on Character
Posted by Runeslinger on September 24, 2010 · 2 Comments
In both of my proposed campaigns, Icons and Mechwarrior, I have a lot of lead time to prepare and I have clear themes in mind. Really, this is the second best of all possible situations. It could only be made better by having clear start dates, and known players with clear character ideas. As I … Continue reading →
Mechwarrior:Hair of the Dog ~ part 2
Posted by Runeslinger on September 23, 2010 · Leave a Comment
As you may have guessed, the working title for the campaign is ‘Hair of the Dog.’ It struck me as I was walking my dog a few days ago, that the parallels between alcoholism and the ongoing warfare of the Battletech Universe are too strong to pass up. Once that amusing thought formed in the … Continue reading →
Iconic Heroes~ part 5
Posted by Runeslinger on September 23, 2010 · Leave a Comment
A friend mentioned what he saw as a potential problem for this game: time manipulation. I was glad of the comment, but as I want to make the game feel as much like the series as possible, I am trying to look at each ability as a potential for a good story, than as a … Continue reading →
Category Casting the Shadows, Icons, Preparation and Preparedness, Running Games · Tagged with Icons, running games, setting development




