Snap, Crackle, and Pulp

Last week I took a step away from my pulp projects to catch up on book-keeping in my other games. This week, I have a clearer sense of what I want to do with my part of our shared HEX campaign, and how I want to accomplish it. As a player in Pulp Action games … Continue reading

Saturday Seed ~ .44 (HEX)

In discussions about pulp adventure this week, a recurring theme appropriately appeared, and it is in its honor that this week’s seed is being planted. Suitable for any pulp game, but written with HEX in mind, this seed is a non-combat action sequence starting from an innocuous event and potentially ending up in the morgue. … Continue reading

Part of the whole~

Weak Analogies and Misdirection: I love reading old pulp stories. Even though I live in an apartment with virtually no convenient storage or display space, on the other side of the Earth from the bunker in which all my other cool stuff is kept, I still have literal stacks of pulps from the likes of Maxwell Grant, … Continue reading

Saturday Seed – 13 (Pulp Adventure)

This seed is for pulp-oriented games. As this entry is lucky 13, let’s not discriminate! This will work most convincingly with characters who travel and explore the world, are known to be people of action, and who are not above engaging in daring adventures with violent encounters and exchanges of gunfire. At least a few … Continue reading

Saturday Seeds – 4 (Adventure!)

This week’s seed is for Adventure! The Seed: A mysterious philanthropist throws an expensive charity fundraiser and well-to-do members of your PC group receive intimations about it over a few sessions, and then are mailed invitations to it . Rumors state that unbelievable artifacts from a newly explored South Pacific island will be displayed. Less credible … Continue reading

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