Choice of Voice~
Posted by Runeslinger on October 20, 2013 · 11 Comments
As discussion cycles through toward gaming techniques again in the YouTube RPG Brigade, it has brought a latent point about the narrative voices in gaming to the fore. This post brings together some ideas from a variety of earlier posts and videos and then tries to take some solid technical steps forward toward a framework … Continue reading →
More than others, words define us
Posted by Runeslinger on September 20, 2013 · 2 Comments
Over the last two years or probably longer, I have been circling an idea which ironically has not found its way out into the realm of words, spoken or written, on my YouTube Channel or here on Casting Shadows. In some of my clips and posts on genre, campaign structure, and nomenclature I have touched … Continue reading →
Category Playing in Games, Preparation and Preparedness, Running Games, The Blog, Themes and Intentions · Tagged with gaming concepts, gaming styles, player agency, Role-playing game
Home…
Posted by Runeslinger on August 18, 2013 · 3 Comments
I have just returned from my first actual vacation since the summer of 2006… and that one was more like trading my day job for doing one of my hobbies full time. Perhaps it has been even longer since I have really taken time away from everything and just focused on relaxation and seeing the … Continue reading →
Casting Runes 5: More and Less than Human
Posted by Runeslinger on June 2, 2013 · 3 Comments
This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. It is long past time to show a little more about character options for this setting, and to write a little bit about how it will be run. Let’s start with the last part … Continue reading →
Casting Runes 4: The Dance of Death
Posted by Runeslinger on April 21, 2013 · 4 Comments
This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. This installment focuses on combat in general and magic use in combat in particular. Our Combatants For my first few sample combats with RuneQuest 6, I picked pregenerated characters and creatures randomly and worked … Continue reading →








