#RPGaDAY: Day 27 – Hunger (Emotion; Far to Go; Space: 1999)

This is the 27th day of #RPGaDay2026 and our long journey of positive reflections on our hobby is nearly done. Less than a handful of days remain. For most of those remaining days I will be responding using Space: 1999 by Modiphius. The weekly filter we will have until Sunday is Emotion. Today’s daily filter is brought to us by a traveler born on a Thursday who has thus found themselves with far to go, rather like our beloved but beleaguered Moonbase Alpha. Our prompt today is hunger.

#RPGaDAY: Day 26 – Regret (Emotion; Woe; Space: 1999)

This is the 26th day of #RPGaDay2026 and it is the third day of my week of responding to the prompts using Space: 1999 by Modiphius. Guiding this whole week is the filter “Emotion” and specifically framing today’s prompt is the daily filter ‘Woe’ brought to us by Wednesday. The prompt itself is “Regret,” which I think carries a lot of resonance with the original series. Let’s get to it, shall we? We don’t want to keep our emotionally woeful regret waiting, do we? Besides, if we wait too long the distances will be too great and we won’t be able to reach Alpha and how would that make us feel?

#RPGaDAY: Day 25 – Familiarity (Emotion; Grace; Space: 1999)

This is the 25th day of #RPGaDay2026. It’s a Tuesday, and today is the first day of the final 7 days of the event. This version of the event was mainly keyed to memories of or thoughts about people, either characters or fellow players, and this final week digs into some rich veins for that perspective. Whether we have been using the prompts to talk about general RPG things, demonstrating one or more specific RPGs, sharing character creation, or inspiring some kind of art, all of the prompts are about the experiences which arise from playing these amazing games and interacting with the amazing people who play them. This week’s filter for considering the prompts is Emotion. Today’s child is full of Grace so that is our daily filter. Our prompt for the day is Familiarity.

#RPGaDAY: Day 24 – Distance (Emotion; Fair; Space 1999)

This is the 24th day of #RPGaDay2026 and when I looked last night the Moon was still with us, but for the purposes before us this “Emotional” week we will have to accept the notion that a terrible accident on the far side of the Moon has propelled our beloved satellite on a course away from us and on into a galaxy of adventure – and a lot of peril. With that odd notion accepted, we are ready to embrace a licensed RPG which is as willing to address physical heroism as it is psychological pressure – Space: 1999. Today’s look at the Space: 1999 RPG, an application by Modiphius of 2D20 to the dramatic 70s SFTV series by Anderson Entertainment, uses the very appropriate prompt ‘Distance’ and our daily filter, this being Monday, is of course, Fair of Face.

#RPGaDAY: Day 23 – Fortune (Instinct; Blessed; All for One)

This is the 23rd day of #RPGaDay2026 and the 4th of 5 Sundays in the event this year. Sunday’s child gets a full allotment of good stuff according to the predictive poem of periods past, so let’s plaster this particular post with positivity like no other. Our prompt for today is Fortune. It’s another flexible prompt which can take us in different directions from luck to wealth and from past to future. This is our last day to take the idea of Instinct into consideration, and it is our final day of enjoying memories past and yet to come with All for One: Regime Diabolique.

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