Behind the Lines: Implementation

Let’s suppose that you are running the Luther Arkwright setting for Mythras, the Design Mechanism’s masterful take on the D100 rules made famous by RuneQuest. Let’s further suppose that you have picked up the loose campaign framework for Arkwright, Parallel Lines. Let’s go even further out into speculative territory and imagine that you have also … Continue reading

SLA Industries – Recap 1

This post was initially intended for release back in November of 2019, but life took a turn. At this point, the group had undertaken two BPNs (paid duty assignments) and gotten a taste of just how bleak the World of Progress is, and how self-serving its people are. We have now met for play 6 … Continue reading

PDF and the Mobile Gamer

For a year or so I lived a lie. I didn’t know it was a lie while I was living it. It was that strange sense of change that comes with a lot of energy and conviction, stays long enough to leave scars, but vanishes in a moment and without warning. People shrug, and remark … Continue reading

SLA Industries: Session Zero

Even though I am playing with an established group, whenever we change games I still have a first session where we do not play the game as our characters, we get to know the game as players. We already know each other, have gamed with each other, and are friends, so we know what to … Continue reading

SLA Industries?

After a very long time, SLA Industries has made a return to my table – and an actual (not virtual) table at that. The last time I ran the game was in 1994 or ’95, and we did not play the game for long or very deeply. I have wanted to get back to it … Continue reading

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