#RPGaDay Day 13: Successful Campaign
Posted by Runeslinger on August 13, 2016 · Leave a Comment
Today’s #RPGaDay Question: What makes a successful campaign? We should get a considerable variety of responses today, considering how elastic the term ‘campaign’ has become down through the years. Regardless of one’s personal definition, those responses should prove to be quite interesting. We all measure success differently, I feel. Knowing what reasonable expectations are, … Continue reading →
Filed under BrigadeCon, Playing in Games, RPGaday, Running Games, The Blog, The Gamers · Tagged with Role-playing game, roleplaying, RPG, RPGaday, running games, setting development
Gothic Horror in Print
Posted by Runeslinger on June 24, 2016 · 5 Comments
Two topics which get mentioned a lot on this blog are the Ubiquity Roleplaying System and Triple Ace Games. A third topic of note is Horror. This post is about all three: Triple Ace Games’ ambitious project of releasing an in-depth series of source books for Gothic Horror. Some History Unlike many Kickstarter Projects which do not … Continue reading →
Mythic Britain: Summer Blood & Winter Snow – session 4
Posted by Runeslinger on March 7, 2016 · Leave a Comment
Since the last recap of our Mythic Britain campaign, there have been a few changes. The biggest change, I suppose was that the name of the game has changed. From this point forward, RuneQuest 6th is being rebranded as Mythras. This is good news. The same great game will continue, but from now on it … Continue reading →
Filed under Actual Play, Campaign Recaps, Live Game Report, Mythic Britain, Runequest, RuneQuest Actual Play, Running Games, The Blog · Tagged with Mythic Britain, Mythras, roleplaying, RPG, RuneQuest 6, RuneQuest 6th Edition, running games, setting development
Recasting Canon: Star Wars
Posted by Runeslinger on January 16, 2016 · Leave a Comment
Whenever someone considers running a Star Wars game, or a game in a setting as beloved and expansive, the question of how to handle canon tends to arise. This can be a pleasant experience, or it can lead to arguments…. like pretty much everything else in life. Unsurprisingly, I hope, I come out in favor … Continue reading →
Filed under Actual Play, Age of Rebellion, Campaign Recaps, Edge of the Empire, Edge of the Empire Actual Play, FFG Star Wars, Force and Destiny, Live Game Report, Preparation and Preparedness, Star Wars, The Blog, Themes and Intentions, YouTube Channel · Tagged with Age of Rebellion, Edge of the Empire, Force & Destiny, roleplaying, RPG, running games, setting development, Star Wars, using canon
Types of GM…?
Posted by Runeslinger on December 7, 2015 · 8 Comments
Thanks to the monster that is the Facebook news feed, I stumbled across a post today about Types of GM. If you do not feel like following the link, the post boils down to citing two methods for running a game and creating three groups of GM from that. The author’s bias seems to support a … Continue reading →
Filed under Preparation and Preparedness, Running Games, Technical Questions, The Gamers, Themes and Intentions · Tagged with roleplaying, RPG, running games, setting development