#RPGaDay Day 13: Successful Campaign

Today’s #RPGaDay Question: What makes a successful campaign?   We should get a considerable variety of responses today, considering how elastic the term ‘campaign’ has become down through the years. Regardless of one’s personal definition, those responses should prove to be quite interesting.  We all measure success differently, I feel. Knowing what reasonable expectations are, … Continue reading

Gothic Horror in Print

Two topics which get mentioned a lot on this blog are the Ubiquity Roleplaying System and Triple Ace Games. A third topic of note is Horror. This post is about all three: Triple Ace Games’ ambitious project of releasing an in-depth series of source books for Gothic Horror. Some History Unlike many Kickstarter Projects which do not … Continue reading

Mythic Britain: Summer Blood & Winter Snow – session 4

Since the last recap of our Mythic Britain campaign, there have been a few changes. The biggest change, I suppose was that the name of the game has changed. From this point forward, RuneQuest 6th is being rebranded as Mythras.  This is good news. The same great game will continue, but from now on it … Continue reading

Recasting Canon: Star Wars

Whenever someone considers running a Star Wars game, or a game in a setting as beloved and expansive, the question of how to handle canon tends to arise. This can be a pleasant experience, or it can lead to arguments…. like pretty much everything else in life. Unsurprisingly, I hope, I come out in favor … Continue reading

Types of GM…?

Thanks to the monster that is the Facebook news feed, I stumbled across a post today about Types of GM. If you do not feel like following the link, the post boils down to citing two methods for running a game and creating  three groups of GM from that. The author’s bias seems to support a … Continue reading

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